Space Engineers

Space Engineers

141 ratings
Erebus
   
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Type: Mod
Mod category: Planet
File Size
Posted
208.012 MB
26 Mar, 2022 @ 11:40am
1 Change Note ( view )

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Erebus

Description
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Recommended Size: 120km
Lifeforms: None
Oxygen Level: Low
Wind Speed: High
Gravity: 0.73g

Ores:

T1: Iron, Nickel, Silicon, Cobalt, , Silver
T2: Magnesium, Uranium

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===== Special Thanks =====

I want to thank the following Individuals for granting me Permission to use Content from their mods

Credit to Ryo For the Damage Script:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2603848624

Credit to Shard for the Lava Texture:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2172157292

44 Comments
K.Hunter 21 Aug, 2024 @ 4:09pm 
Seems to cause my game to crash on loading for some reason
Xalreth 7 Jun, 2023 @ 5:01pm 
Love you're planets bud good job
MantaBear 21 Jan, 2023 @ 2:52pm 
Some other suggestions I would like to make:
1. Make this planet a perpetually hot environment (hot at night, hot in daytime), its a bit weird to hover above the lava pool and have the hud say that the environment around me is cold.

2. Increase the field of damage both in the vertical and horizontal axis from the edge of the lava, current iteration requires grids to be within 10 meters of the surface in order for them to be destroyed. Lava pool in this iteration is not much of an obstacle, as you just have to fly 10 meters above the surface to go over them.

3. Combine this mod with water mod to make them flowy? I dunno.

All in all, nicely crafted horror planet you have here, I look forward to making my friends suffer the nightmare that is trying to escape this planet.
MantaBear 21 Jan, 2023 @ 2:52pm 
There is a bug with this planet. Removing Voxels by virtue of detonating a large grid warhead at the edge of the lava pool will stop the lava-damage script; you can land your ships fine, build etc. Reloading the world in single player seems to reset the script. I understand that you probably won't be able to modify the damage script per se, just putting this out there for everyone's information.
Echo  [author] 3 Nov, 2022 @ 11:40am 
After adding the mod to your game you will need to manually place the planet. You should be able to find out how to do so with a quick Google search.
Vault_Dweller 2 Nov, 2022 @ 6:36pm 
How to I load the planet into my Game use the Mod loader, and selected it to active, then it doesn't show is there something I need to do?
MeyerX 8 Sep, 2022 @ 9:12am 
thanks @Echo for the explanation.

The Planet is part of the "Khurakan System" World/Scenario https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2852224218

So I had spend already some time in that system on other planet and then travelled to Erebus and got the non-damaging Lava at first visit. A bit unfortunate since that wasn't mentioned anywhere.

It's ok for men now that I know the reason
Echo  [author] 8 Sep, 2022 @ 6:28am 
Scripts occasionally need a game reboot before they can recognize certain game elements as active. Initiating or registering them only at the time you load into that world.

If you placed your planet and went directly to work, then the script wouldn't have had a chance yet to realize their was an active version of the planet in game.
MeyerX 7 Sep, 2022 @ 11:22pm 
hi, strange thing happened to me: I arrived on this planet and found a wreck on a lava field. So landed next to it to expore. Actually made that wreck into a small base. Save game, quit.

Today I load that game and everything explodes! Wow.

So I understand that is is actually the purpose of the lava. Great!

But why could I land there initially without the damage?
Rhasmoth 5 Jul, 2022 @ 7:08pm 
To clarify--I'm not sure if Ryo is still active.