Total War: WARHAMMER III

Total War: WARHAMMER III

981 ratings
Less buff and effect VFX 3
16
6
3
5
4
2
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
graphical
Tags: mod
File Size
Posted
Updated
2.470 MB
5 Apr, 2022 @ 8:09am
12 Jul @ 11:43am
103 Change Notes ( view )

Subscribe to download
Less buff and effect VFX 3

In 1 collection by Ourg
TWW 3 mod
12 items
Description
What this mod do :

This is the sequel from my TWW2 mod : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1567055147, so it does the same thing.

The purpose of this mod is to lessen the number of graphical effects vfx on screen and only keep the essential.

This is what you want if you want immersive replay or making RP video on battle with K mode.

The list of what the mod is doing :

- Remove vfx on aura buff/debuff, to prevent spam when units go in/out of aura range

- Rework complety the spell and ability targetting as I wanted to be the most immersive possible, about the big circle and the central rune (like the green rotating triangle) on any spell and ability.
You will only see them when targeting a spell, they are hidden during incantation et effect unless they have a specific
VFX
So no more lord running with a rune around him or big circle staying in the middle of the battlefield for ages

- Improve some VFX to remove annoying circles on some passives/abilities

- And some minor tweaks


Performance :

You could espect little performance gain on battle


Compatibility :

You can expect some issues with mods that modify spell/abilities. But I've renamed the files to be in the lowest priority to improve compatibility. So you can use it with big mods but VFX rework could not trigger in some cases.


additional informations :

If you see any bug or mistake post a comment
This mod is purely graphical, no gameplay change

Be aware that It will be more difficult to dodge spell from AI, but the game is already easy, so it's not a problem in my opinion

You can also look at my other mods : https://steamhost.cn/steamcommunity_com/id/Ourg/myworkshopfiles/?appid=1142710
321 Comments
Ourg  [author] 8 Jul @ 11:25am 
updated for 6.2.2 hotfix modification
Ourg  [author] 4 Jul @ 2:02pm 
because you probably have another mod that modify this ability.
To increase compatibility my mod is suppossed to have the lowest priority, but it result that some effect can display when used with mods that modifiy the same spells/abilities
Darkwolf 4 Jul @ 1:29pm 
I have this mod active, but i'm still having the large blue circles after activationg "Stand Your Ground". Am i missing something?
Ooh-la-la, It's GAGA!! 22 Jun @ 5:45pm 
Step on me daddy
Ourg  [author] 21 Jun @ 2:05am 
they've changed the vfx for the sword of khain on the lord in WH3. Didn't get it since then, gonna look at this when I step on it
Ruji 7 Jun @ 6:05am 
can I get a sword of Khaine update 🙏
my fucken skarbrand is running around showering in red particles its crazy

WH2 version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1603798304

please and thank you
Ourg  [author] 4 Jun @ 12:53pm 
I usually don't remove non generic effect on the banner
Dream 3 Jun @ 12:30pm 
Can you remove "The Eyes of Grungni", "Artillery Master", "Master of Ballistics", "Extra Powder" passive aura effect? (It gives a yellowish spark/smoke over every nearby unit/artillery). Or maybe disable that effect graphics in particular since all the aforementioned passives use the same one. Thanks!
Luciano77 2 Jun @ 2:14pm 
Thanks!! :steamthumbsup::steamthumbsup:
Ourg  [author] 2 Jun @ 8:29am 
will look at it next update