Total War: WARHAMMER III

Total War: WARHAMMER III

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SWO-RD - Settlements and campaign movement
   
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5. dub. 2022 v 8.42
17. čvn. v 12.16
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SWO-RD - Settlements and campaign movement

V 3 kolekcích od uživatele stephane.f.david
SWO-RD standalone modules collection
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Popis
Campaign movemtn bonus in friendly settlements.
Part of SWO-RD, standalone module

DOCUMENTATION
The documentation of all the mods part of SWO-RD is available here as a PDF document[drive.google.com].


Settlement buildings increase campaign movement range for their own army.

Thanks to a better road and supply system abstracted in the settlement level, each level for minor settlement gives +4% movement range to the armies of the faction controlling the settlement (up to +20% for settlement level 5).
For minor settlement bonus is +5% per level, so up to 15% at level 3.

Settlement with only one level such as Wood Elves give +10%


Bastions give 10% campaign movement penalty to enemy units for each level of the bastion.

Fortress gates and Empire forts give 8% campaign movement penalty to enemy units for each level.


Action cost to transition between land and sea (or sea and land) is lower, allowing to embark/disembark AND move a little


The AI will not retreat as often, the will do so when the relative strength is less favourable than they do for vanilla.


Compatibility: New effects, should be compatible with everything, except for changes to cai_variables table, the CAI_VARIABLE_RFB entries, if other mods change the same.

Localization:
French version.
Počet komentářů: 35
Jopanis 28. srp. 2024 v 4.34 
A compatibility submod for Tier Four Settlements For Vanilla Factions - Compilation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3319285971
stephane.f.david  [autor] 1. kvě. 2024 v 9.23 
I will not have access to my computer for the next 3 weeks. Mod will be updated for ToD the last week of May at best.
stephane.f.david  [autor] 7. zář. 2023 v 23.11 
Checked, no change required
xenomegaman 3. zář. 2023 v 17.54 
Does this need an update due to CA changes?
stephane.f.david  [autor] 24. čvn. 2023 v 2.40 
Enemy fixed. And I replaced "units" with "armies" in description.
stephane.f.david  [autor] 24. čvn. 2023 v 1.23 
In French, "ennemi" takes two n... I shortened a bit the format, the full effect from CA is quite long.
CunningSTOX 24. čvn. 2023 v 1.16 
Awesome mod! But you have a typo here:
Movement range: %+n% for ennemy units in this region
ennemy should be changed to enemy

Also, I believe the base game uses the following format:
Campaign movement range: %+n% for enemy armies starting their turn in this region
Campaign movement range: %+n% for own armies starting their turn in this region
stephane.f.david  [autor] 14. dub. 2023 v 6.25 
I'll start updating this week end, but apparently there's a lot of small changes, so it may take a little time to check all the tables
Solaire 14. dub. 2023 v 5.46 
I wish you good fortune and health. No rush, update at your earliest convenience.