Total War: WARHAMMER III

Total War: WARHAMMER III

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Dead's Cathay Unit Pack
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Tags: mod
File Size
Posted
Updated
93.627 MB
5 Apr, 2022 @ 10:42pm
25 Mar @ 7:57pm
42 Change Notes ( view )

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Dead's Cathay Unit Pack

Description
Introduction

Here is a small collection of the large amount of Cathay units I have made. I decided to split it into two packs, the other being uploaded at another time, to let people decide if they want all the units or not. I am going to remove the Bannermen as the war drum kinda made them redundant.

Adds
Battle Turtle
Juggernaut
Tigers
Fire Lancers
Nangau Riflemen
Peasant Cav Archers
Rocket Troops

Afterwards

A HUGE thank you to h3ro and his asseted tool.

Major shout out to Cobol Yu whose art inspired me on some of these units and others I have yet to finish.

Thank you to Guvenoren for telling me 2000 dmg was too much for the Juggernaut and helping me with Bannermen ideas.

Thank you to everyone in the modding community who has helped me with various things I may have forgotten to include here.

Major thanks to Calm&NormalTime for allowing me to use his tigers.
https://steamhost.cn/steamcommunity_com/profiles/76561198073295299/myworkshopfiles/?appid=594570

Thank you to ChaosRobie for helping me again, this time figure out the texture issue with tigers.

Thanks to greyTiger for the Showcase vid!

Thank you to Khamar for the unit card for the Dragon Breath Gunners!

Thanks to Green Phoenix for helping me figure out why my Juggernaut destruct model was broken


Popular Discussions View All (1)
4
21 Apr @ 8:47am
New Unit Ideas
War0797
432 Comments
HistoricasLP 23 Jun @ 3:43pm 
does this work with tigermen?
0rionO7 21 Jun @ 2:33pm 
@raw666. Nah. Unlike the empire who needs their demigryphs to secure flanks, Cathay has good halberds for anitlarge.
The stat change is smart bringing them in line with Chaosknights. Charge bonus increase, and maybe even a leadership debuff from flaming attacks would be nice.
raw666 21 Jun @ 11:40am 
Make them anti-large units.
raw666 21 Jun @ 10:43am 
I think it mainly need increase charge (62), weapon damage (40), melee attack (34) and melee defense (35) (easier to put up a melee defense on the ground). Could also give them give them anti-large bonus and increase armor (120), making them anti a anti-monster infantry unit while their fire damage is primary used to slow regeneration of monster units Chaos, Shaven, Ogres, and Green skins field. A nice little niche for itself that Cathay kind of needs to fill.
Dead Baron  [author] 21 Jun @ 10:17am 
How so, I'm not against it if it makes sense. I'm not the greatest at balance
raw666 21 Jun @ 9:55am 
I think the Fire Lancers need a slight buff.
Dead Baron  [author] 21 Apr @ 10:33am 
juggernaut is a unit i want to rework, i don't feel it represents what i intended. i gave it armour based on the users
0rionO7 21 Apr @ 10:05am 
Great mod, but why does the Juggernaut have 20 armor? It's model is covered in massive metal plates.
Jack Greedy 27 Mar @ 2:06pm 
Bravo Baron! You made outstanding units for Cathay!
Dead Baron  [author] 13 Mar @ 3:13pm 
just fixed an issue regarding gore stumps with a unit