Stellaris

Stellaris

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Extra Districts
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8.692 MB
10 Apr, 2022 @ 6:24am
15 Jul @ 3:35am
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Extra Districts

Description
This mod add a few districts, like "District Overhaul". Actually, more-than-a-few ideas are bollowed from "District Overhaul Test Branche"

See "Features list" about its features.

List of overwritten files and items:
- decision_stripmine_planet decision in common/decisions/11_planet_modifier_decisions.txt.
- Some defines (NUM_DISTRICTS_FROM_PLANET_SIZE, MIN_UNBLOCKED_DEPOSITS, COLONY_DEPOSITS_FIXED_BASE, COLONY_DEPOSITS_RANDOM_BASE, COLONY_DEPOSITS_FIXED_FROM_SIZE, COLONY_DEPOSITS_RANDOM_FROM_SIZE, NUM_DISTRICT_BOXES_TO_SHOW).
- Orbital deposits about Alloys or advanced strategic resources like Zro.
- Some inline scripts.
-- district/district_triggered_flavor_desc_farming
-- district/district_triggered_flavor_desc_generator
-- district/district_triggered_flavor_desc_mining
-- district/district_triggered_name_farming
-- district/district_triggered_name_generator
-- district/district_triggered_name_mining
- "farming_districts_value" and "toxic_attendant_growth" in common/script_values.
- Some scripted triggers.
-- has_research_building, has_any_industry_district, has_any_farming_district_or_buildings, has_any_mining_district and has_any_generator_district_or_building (common/script_triggers/00_scripted_triggers.txt)
-- has_sr_producing_job and has_research_job (common/script_triggers/01_scripted_triggers_jobs.txt)
- "pw_mining_districts_value" in common/script_values. (from "Planetary Wonders")

Compatible mods list:
- "More Standard Districts" (not updated for Stellaris 4.0 yet)
- "Special Colonies Overhaul"
- "Planetary Wonders" (you need 4.0 update patch)
- "EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)" (no longer maintained)
- "Planetary Diversity" and its submods

Note; I am lukewarm about compatibility with other mods that I am not familiar. If you create compatch on this mod and that mod. it is more than welcomed.

Known issues
1: many ED districts don't have any district specialisations or have fewer district specialisation slot options. If I won't disable these districts, they should have some district specialisations.
2: If ED districts have Automation Building (or upgraded one), its upkeep is based on number of vanilla districts, not ED districts.

Future plan (not Undetermined, just thought)
1: removing advanced research districts. If you want to prioritize physics research on Stellaris 4.0, you can use physics buildings and physics district specialisations. So I feel Anomaly Research Complex district has outlived it role. The same applies to other districts.
2: removing Dread Districts. On Stellaris 4.0, "Planetary Defenses" district specialisation provides Necromancer job slots.
Popular Discussions View All (2)
7
11 Mar, 2023 @ 8:12am
Compatibility with other mods
FebHare
0
11 Apr, 2022 @ 3:30am
Features list
FebHare
111 Comments
FebHare  [author] 15 Jul @ 3:38am 
@Касим I hadn't heard about that mod. So I have no idea about compatibility.
Касим 15 Jul @ 1:06am 
Is it compatible with " [4.0.*] More Zones (district specializations) " ? and BMV submods?
TY 14 Jul @ 7:33pm 
I use it too, idk why it's like this
FebHare  [author] 12 Jul @ 7:56am 
Actually, I depend totally on UI Overhaul Dynamic, about planet UI.
TY 12 Jul @ 3:22am 
Well, it's a UI issue. I don't know why my custom district has a smaller box than the vanilla districts.
FebHare  [author] 11 Jul @ 11:01pm 
Not so often. If you can use discord, I think some help channels might help you better.
TY 11 Jul @ 10:48pm 
I fixed it, but I encountered a new one. Are you in the modding discord?
FebHare  [author] 10 Jul @ 4:20pm 
@TY What's the issue you have? I think I can help, if it isn't too difficult.
TY 9 Jul @ 5:27am 
I've got some problems with modding districts, could I ask for your help, please?
fredrowe234 28 Jun @ 11:21am 
Neat Mod! I am surprised but happy you update it so quickly FebHare. Thanks