Garry's Mod

Garry's Mod

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Gm_Weirdstruct_V2
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Scenic
Velikost souboru
Přidáno
66.613 MB
12. dub. 2022 v 8.26
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Gm_Weirdstruct_V2

Popis
This is a V2 of Gm_Weirdstruct. If you're using the old version, unsub the old version and subscribe this one.

Both Half-Life 2 Episodes and CS:Source are required!

There be changelog:

FIXES:
* All env_soundscapes have their range set from -1 to 0. They now play when you enter the trigger instead of looking at it.
* Recompiled for HDR support.
* As for the disappearing doors, it's a source engine quirk. Try typing r_flushlod in console or just reset the game.

CHANGES:
* Increased the map width to match its lenght.
* Removed ramps. There's a tunnel instead with a junction which leads to the new "Lab" area.
* Resized the "Office" area and the ceiling is properly aligned to match light insets.
* Overhauled the "Canals" into "Pool" area.
* The house has a proper basement and the bunker access is hidden behind the massive door disuised as a wall. The button is hidden in the electrical box next to the empty door frame in the basement.
* Removed some vegetation on the pond for performance reasons.
* Adjusted fog and reduced indoor light sources to make the map a bit moodier.

ADDITIONS:
* The "Office" area has two new rooms.
* The "Lab" area has an underground hangar with a large elevator.
* Added another hangar which is connected to the dark room.
* Added "Weird Color Room" based on one of older versions of gm_construct.
* Added "Dark Bunker" area with a vent and a hidden creator room. There's a secret vent shaft hidden behind a wall texture.
* Added some "weird" decals.
* One of the buildings has a Facepunch logo.
* Added more props, but not too many for performance reasons.
* There are no spooks.

*Support me on Ko-Fi https://ko-fi.com/sharkchew

tags: build, construct, sandbox, liminal, office, water, poolrooms, underground, weird, surreal, urban, city, facepunch, bunker, creepy, unnerving
Počet komentářů: 57
mariogamerepic74 31. říj. 2024 v 15.42 
can you please make a nodegraph for this please? npcs just stand in one spot and shoot and if its a zombie the roam around in a circle i really like this map and would love to do npc battles on it but when i do its just boring due to the npcs just standing and doing nothing other then that this map is awsome.
Bloky 31. říj. 2024 v 4.20 
:steamthumbsup:
SharkChew  [autor] 31. říj. 2024 v 2.26 
@灵魂画手才羽绿 Well there are no navmesh because it's an old map so, no. Maybe being all alone could be scary on its own.
灵魂画手才羽绿 31. říj. 2024 v 1.20 
Is there any scary thing in this map?
Azizeceri09 30. říj. 2024 v 7.25 
alone...
Cornal Reserve 28. říj. 2024 v 4.28 
YOLO! :headcrab: Amazing map btw
oldboy_ 25. říj. 2024 v 13.02 
probably one of the best sandbox maps ive ever played on. atmosphere is downright amazing. might spend countless hours in this like i did the default construct.
Thurman 25. říj. 2024 v 9.23 
same question of the guy under me
GDSK09 2. kvě. 2024 v 23.33 
ai nodes/navmesh?
SharkChew  [autor] 20. dub. 2024 v 22.50 
@pacmastermeow I was considering remaking the map from the ground up without the use of CSS and Episodes assets and for a long time I've dismounted the former so I don't place some of its assets by accident.

The idea is still on the table and maybe one day I'll make it real.