Garry's Mod

Garry's Mod

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Gm_Weirdstruct_V2
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Scenic
Tiedostokoko
Julkaistu
66.613 MB
12.4.2022 klo 8.26
1 muutos ( näytä )

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Gm_Weirdstruct_V2

Kuvaus
This is a V2 of Gm_Weirdstruct. If you're using the old version, unsub the old version and subscribe this one.

Both Half-Life 2 Episodes and CS:Source are required!

There be changelog:

FIXES:
* All env_soundscapes have their range set from -1 to 0. They now play when you enter the trigger instead of looking at it.
* Recompiled for HDR support.
* As for the disappearing doors, it's a source engine quirk. Try typing r_flushlod in console or just reset the game.

CHANGES:
* Increased the map width to match its lenght.
* Removed ramps. There's a tunnel instead with a junction which leads to the new "Lab" area.
* Resized the "Office" area and the ceiling is properly aligned to match light insets.
* Overhauled the "Canals" into "Pool" area.
* The house has a proper basement and the bunker access is hidden behind the massive door disuised as a wall. The button is hidden in the electrical box next to the empty door frame in the basement.
* Removed some vegetation on the pond for performance reasons.
* Adjusted fog and reduced indoor light sources to make the map a bit moodier.

ADDITIONS:
* The "Office" area has two new rooms.
* The "Lab" area has an underground hangar with a large elevator.
* Added another hangar which is connected to the dark room.
* Added "Weird Color Room" based on one of older versions of gm_construct.
* Added "Dark Bunker" area with a vent and a hidden creator room. There's a secret vent shaft hidden behind a wall texture.
* Added some "weird" decals.
* One of the buildings has a Facepunch logo.
* Added more props, but not too many for performance reasons.
* There are no spooks.

*Support me on Ko-Fi https://ko-fi.com/sharkchew

tags: build, construct, sandbox, liminal, office, water, poolrooms, underground, weird, surreal, urban, city, facepunch, bunker, creepy, unnerving
57 kommenttia
mariogamerepic74 31.10.2024 klo 15.42 
can you please make a nodegraph for this please? npcs just stand in one spot and shoot and if its a zombie the roam around in a circle i really like this map and would love to do npc battles on it but when i do its just boring due to the npcs just standing and doing nothing other then that this map is awsome.
Bloky 31.10.2024 klo 4.20 
:steamthumbsup:
SharkChew  [tekijä] 31.10.2024 klo 2.26 
@灵魂画手才羽绿 Well there are no navmesh because it's an old map so, no. Maybe being all alone could be scary on its own.
灵魂画手才羽绿 31.10.2024 klo 1.20 
Is there any scary thing in this map?
Azizeceri09 30.10.2024 klo 7.25 
alone...
Cornal Reserve 28.10.2024 klo 4.28 
YOLO! :headcrab: Amazing map btw
oldboy_ 25.10.2024 klo 13.02 
probably one of the best sandbox maps ive ever played on. atmosphere is downright amazing. might spend countless hours in this like i did the default construct.
Thurman 25.10.2024 klo 9.23 
same question of the guy under me
GDSK09 2.5.2024 klo 23.33 
ai nodes/navmesh?
SharkChew  [tekijä] 20.4.2024 klo 22.50 
@pacmastermeow I was considering remaking the map from the ground up without the use of CSS and Episodes assets and for a long time I've dismounted the former so I don't place some of its assets by accident.

The idea is still on the table and maybe one day I'll make it real.