Space Engineers

Space Engineers

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✺ SWSE-Armor
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
132.777 MB
15 Apr, 2022 @ 6:14pm
8 Jul, 2023 @ 12:34pm
9 Change Notes ( view )

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✺ SWSE-Armor

Description
A armor expansion to go with the SWSE main mod. Many thanks and original credit go to the original authors enenras's AQD - Armor Expansion and SEModder4™'s Armor Ramps & Panels Mod Pack. These files are used with full permission from the original authors.
This pack has all blocks from the aforementioned packs and vanilla blocks in Durasteel, Phrik, Beskar and Impervium to allow the player to build any ships they already have using these blocks.

These blocks are all fully supported by weaponcore and require it and the main SWSE mod to function.

Durasteel has more health then steel and 10% reduction to kinetic & energy damage.

Phrik and Beskar have same health, more then Durasteel.
Phrik has 50% reduction to kinetic damage and Beskar has 50% reduction to energy damage.

Impervium has highest health and 50% reduction to energy and kinetic damage.
10 Comments
Around999People 21 Dec, 2024 @ 5:00pm 
Welp. pretty sure it's cuz I'm an idiot that didn't read the description lol. Ignore me.
Around999People 21 Dec, 2024 @ 4:45pm 
SE keeps saying there's some sort of critical error with this one ;~;
Maverick044 16 Apr, 2023 @ 1:16pm 
@Palpatine... it would appear as though perhaps you dropped a 0 when setting values for the light armor block and heavy armor block?

according to the game (spawned blocks)

Light Armor block = 500GK @ 2.5K Integrity
?? Heavy Amor block = 150GK @ 750 integrity ??

was this intended?
Resh 1 Mar, 2023 @ 8:30am 
Well. Thanks for the invite thats very kind of you!
Palpatine  [author] 1 Mar, 2023 @ 8:08am 
Its pretty much like the peanut butter to the jam that is weaponcore.
WC doesn't do all it can without armor code, also this gives a long term upper end to gameplay with the new types of armor.
Hop onto our server come see how it all works for your single player play through, we host the SW community so everything works right, come say hi and join us in the fun!
https://discord.gg/xdQjqNrDBj
Resh 1 Mar, 2023 @ 3:21am 
Is this an absolute must? I'm desperate for star wars weapons, but I'd like to avoid adding more armors than light/heavy. (Thanks for getting star wars weapons relevant again in SE)
Palpatine  [author] 10 Jan, 2023 @ 1:13am 
Done!
Abisius Xarvenius Carbensius 9 Jan, 2023 @ 4:29am 
@Palpatine
"These blocks are all fully supported by weaponcore and require it and the main SWSE mod to function."
i mean these 2 mods.
Palpatine  [author] 9 Jan, 2023 @ 4:18am 
Those mods are not required, do not run them alongside this mod.
This mod replaces them with modded versions for SWSE.
Abisius Xarvenius Carbensius 6 Jan, 2023 @ 10:38pm 
@Palpatine
you should probably add the required mods to the list of required mods instead of just writing them inside the moddescription.