RimWorld

RimWorld

263 ratings
Static Quality
   
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Mod, 1.3, 1.4, 1.5, 1.6
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Updated
22.524 MB
29 Apr, 2022 @ 6:51am
21 Jun @ 9:50am
14 Change Notes ( view )

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Static Quality

Description
You can now choose the thresholds for Static Quality! The default values are as follows:
0-2: Awful
3-6: Poor
7-10: Normal
11-14: Good
15-17: Excellent
18-19: Masterwork
20: Legendary (Masterwork if Legendary Requires Inspiration and no Inspiration)

"Awful Threshold" is not included in the settings, it is implied to be anything under "Poor." This allows for completely disabling Awful quality by setting the "Poor Threshold" to "0."

For Static Quality +/- 1 or 2, the base ranges are larger but it can go up one or two stages. The base values are:
0-3: Awful
4-7: Poor
8-14: Good
15-17: Excellent
18-19: Masterwork
20: Legendary (Masterwork if Legendary Requires Inspiration and no Inspiration)

[github.com]
109 Comments
MeMyselfAnDie 6 hours ago 
That'd work, but would need to be a postfix applied after their postfix to postprocessproduct, so you can know if it reached legendary without an inspiration, which is getting a bit silly. Ideally the VE team would change where they modify the quality, since the current method happens after the message is already sent, meaning the quality in the letter is incorrect. I submitted a bug report/suggestion to their doc, but idk if they'll change it.
Vis  [author] 1 Aug @ 6:31pm 
Ah gotcha. I'll take a look to see if I can add a compatibility patch to account for that. Maybe add an option to automatically decrease quality by a stage if that meme is active?
MeMyselfAnDie 30 Jul @ 9:12pm 
Turns out it was Vanilla Ideologies Expanded's "crafting quality increased" meme. It performs its increase in a postfix to postprocessproduct, thus overriding the (correctly limited) quality set by this mod.
MeMyselfAnDie 29 Jul @ 5:14pm 
I don't think I have any other mods that should affect quality; No Job Authors is the only one I could see potentially conflicting. I'll see if I can debug some more with crafting notifications re-enabled. It could be that my crafters are getting more inspirations than I realized, but it seems like too many legendaries for the small number of crafters I have.

Here [gist.github.com] is my full mod list if you wanted to take a look, though it's a pretty long list.
Vis  [author] 26 Jul @ 11:38am 
Just tested, and it appears to work as intended for me. Both with 20 skill and Cheat Quality, inspiration was required to create a Legendary item and only Masterwork items were created otherwise. I also tested regular tailor bench and electric tailor bench. Do you have any other mods that affect quality, inspiration, etc.? This mod should be compatible with most things, but if someone affects the quality of an item after it was created, that may allow for creation of Legendary items regardless of settings.
MeMyselfAnDie 25 Jul @ 3:31pm 
"Legendary requires inspiration" doesn't seem to be working for tailoring benches (and possibly other stations); I keep getting legendary clothes with the setting enabled. Just using an electric tailor bench with a level 20 crafter, happens for vanilla and vanilla apparel expanded items.
Tyetonix 14 Jul @ 2:46am 
Love this mod.
D9sinc 21 Jun @ 5:42pm 
Bless you for this. Thank you so much.
Vis  [author] 21 Jun @ 9:51am 
Updated to 1.6. Please let me know if you run into any issues
Vis  [author] 17 Jun @ 1:32pm 
This will be updated to 1.6 before the update. Just haven't quite had time yet.