Europa Universalis IV

Europa Universalis IV

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Historical Ideas Expanded
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12.141 MB
6 May, 2022 @ 1:59am
2 May @ 4:10am
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Historical Ideas Expanded

In 1 collection by Melvasul
Expanded Mod Family
10 items
Description

Many of us have always feel a bit disappointed by the various choices of vanilla in terms of both flavour, lore and balance, so we gathered here a group of people to create a mod that

- Would list the National Ideas in historical order
- Would aim for an internal and external balance
- Would still maintain full compatibility with Vanilla ideas

Russian Translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859743184


Right now Historical National Ideas features more than 400 reworked National Ideas all around the world, with both national ideas for
Standard Nations
Colonial Nations
Formables

Formables
Some nations have been granted special national ideas based on the primary culture of the formable and will present a variation

1. Commonwealth [-Lithuania -Poland ]
2. Netherlands [-Dutch -Flemish -Frisian ]
3. Russia [-Muscovy -Novgorod ]
4. Greece [-Greek -Latin ]
5. Jerusalem [-Knights -Latin ]
6. Holy Roman Empire [-Burgundy -Bohemia -Habsburg -Latin ]
7. Germany-Revolutionary
8. Italy [-Crusader -Dynastic -Maritime -Republican -Lombard -Sardinian -Sicilian]
9. Spain [-Andalucian -Aragonese -Basque -Castilian -Catalan -Galician -Leonese -Portuguese ]
10. Maya [-Mayapan, -Cocomes]
11. Roman Empire [-Byzantine, -Chao, -Italian]

Colonial Nations

The idea was to create a variation of the Colonial ideas based on the primary culture of the nation forming, in this way the various colonial nation won't feel similar

1. Colonial-British
2. Colonial-Dutch
3. Colonial-Latin
4. Colonial-Portuguese
5. Colonial-Spanish

Vanilla Compatibility
Remember, this mod does not edit any vanilla file for maximum compatibility.

We can understand how you might not like our design choices, therefore Historical National Ideas has created a Decision/Interface Button *Swap National Ideas* which will grant you the ability to swap between HIE and Vanilla idea groups!

How does it work?

1. Every nation that has Historical Ideas Expanded set will start with HIE ideas [they will be the default]
2. The decision will allow you to swap between Vanilla and HIE ideas up to 2 times per each age
3. In this way you will be able to see what are your vanilla ideas and, if you want to return to HIE ideas, swap back

This decision is allowed 2 times for every tag, so when you change country [for example from Venice to Italy] you will be able to choose for both of them which ideas you want to keep.



Join the Expanded Mod Discord[discord.gg] to report bugs, suggest changes or even check out the other mods we have!
Check out other fantastic mods on the partnered discord: Europa Universalis IV[discord.com]!


Popular Discussions View All (1)
0
6 May, 2022 @ 2:35am
List of Current Released Countries
Melvasul
88 Comments
Tsookers 16 Jul @ 10:58pm 
Sorry for late reply, but I formed Egypt using using the Mamluk mission tree.

But with the idea bug, I wasn't clear enough. I was still Mamluks and I'm unsure when it happened, but at some point I was look at my ideas and I noticed I had the vanilla Mamluk ideas instead of Historical, even though I started with Historical Mamluk ideas, which turned into Arabian ideas when I click the change ideas button that is in the ideas window that comes with this mod, so I press it again and it became Historical Mamluk ideas

So, the timelines is: Start as Mamluks with Historical Ideas --> Ideas changed to Vanilla Mamluks ideas at some point --> Became Arabian ideas when I click button --> Became Historical ideas again after clicking the button a 2nd time --> a long time after I formed Egypt, noticed it was Vanilla and came here to ask about it.
[GGaia]snp4 11 Jul @ 5:02am 
compatibel with europa expaded ?
Melvasul  [author] 17 Jun @ 3:54am 
No, Egypt does not have HIE ideas, so when swapping to it you should get the "Egyptian Ideas" from vanilla.
Now though, getting the Mamluks ideas is strange as hell :T

Did you actually form Egypt or did the game just gave it the name Egypt?
A thing to be clear would be if you had the Egypt flag
Tsookers 16 Jun @ 12:41am 
Does Egypt not have Historical Ideas or did it bug out for me? I did notice that my ideas randomly changed to vanilla when without me pressing the button, then I press the button and it changed to Arabian for some reason, and when I press the button a 2nd time it changed to historical mamluks ideas.
Melvasul  [author] 31 May @ 10:08am 
Well... yes, we do have Gujarati Ideas (:
Cap. Xenophorm 31 May @ 9:21am 
Hey, this includes Gujarat modifications?
Melvasul  [author] 29 May @ 2:05am 
Oh right, ET also changes the idea GUI to add more idea groups...
I'll re-enable the decision to make so you can use it if ET is enabled and thus not losing the ability to swap idea sets


I was never able to make the preview work for modded ideas, only for vanilla ones...

We do have our handy bot on the discord that does have all the HIE national ideas as well as all the Vanilla non-generic ones (:
King brus 27 May @ 7:03am 
When used with extended timeline the idea UI glithes, it would be nice to have a preview of ideas before changing traditions and ambitions
Awesome, thanks! :mailedfist:
Melvasul  [author] 5 May @ 11:18pm 
Well, in the Country Ideas tab there's a button we have added that sets the National ideas to HIE or the non-HIE ones [so vanilla, or other mods]

but we usually don't do it for on-going games cause it can get messy due to loading of files and save-states :/

like in the end you could solve it with a run-file and do something like this:

```
every_country = {
limit = { country_has_both_hie_vanilla_ideas = yes }
clr_country_flag = hie_use_vanilla_ideas
swap_free_idea_group = yes
}
```