RimWorld

RimWorld

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VWE Coilguns - Unnoficial Gauss Sniper
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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292.058 KB
6. maj 2022 kl. 20:52
19. juli 2024 kl. 10:16
4 ændringsbemærkninger ( vis )

Abonner for at downloade
VWE Coilguns - Unnoficial Gauss Sniper

I 1 samling af Argón
Argón's Mods [Active]
14 genstande
Beskrivelse
A small addition to Vanilla Weapons Expanded - Coilguns that adds a Gauss sniper.

Note: This was primarily a personal mod adding in a weapon concept of mine from 10 years ago, I am quite pleased that so many of you enjoy it however. -Sari

Differently balanced to the gauss lance, Trades Cooldown Time for faster Warmup time, better at range, worse Close up.

Sounds may be -annoying- at higher Gamespeeds, sorry.

Yes, it seems the empire DOES spawn with these, sometimes.


Credits to the VE team for the coilgun coding, framework, artwork style.

CE Compat? Ask them for it. For now you can test this patch made by Aelflead Wayne: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2804911030

35 kommentarer
Kimo' 23. juli kl. 13:38 
Really looking forward to this one to complete the coilgun family!
Argón  [ophavsmand] 21. juni kl. 15:58 
Just in case, using VE framework in 1.6 causes a ton of errors. I'm pretty sure they'll update it soon, though.
Sari-n  [ophavsmand] 21. juni kl. 14:50 
This relies on the vanilla framework being updated, when they update their stuff to 1.6 and 1.6 actually comes out, then i'll update it.
(its probably just changing the tag to 1.6 tbh)
Barteg 21. juni kl. 12:36 
Hey guys, any chance this will be updated for 1.6 ?
turkler 2. aug. 2024 kl. 3:12 
thank you for the update
Argón  [ophavsmand] 28. juni 2024 kl. 16:30 
I'm on it. We were talking some days ago about updating it and adding a feature.
陈未晛Vshiny 1. maj 2024 kl. 4:21 
we need 1.5
Resistance Band. 21. apr. 2024 kl. 2:32 
It's a great addition, would the CompOversizedWeapon be fixed for a 1.5 update?
Jingo柏利斯 26. jan. 2024 kl. 9:04 
Is there any plan to repair it?
Foxtrot39 11. okt. 2023 kl. 15:06 
I noticed VWE coilgun use "VFECore.ThingDefExtension" instead of
"CompOversizedWeapon.CompProperties_OversizedWeapon"

It fixed for me the gun being wrongly offset when idle/targeting