边缘世界 RimWorld

边缘世界 RimWorld

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VWE Coilguns - Unnoficial Gauss Sniper
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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292.058 KB
2022 年 5 月 6 日 下午 8:52
2024 年 7 月 19 日 上午 10:16
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VWE Coilguns - Unnoficial Gauss Sniper

在 Argón 的 1 个合集中
Argón's Mods [Active]
14 件物品
描述
A small addition to Vanilla Weapons Expanded - Coilguns that adds a Gauss sniper.

Note: This was primarily a personal mod adding in a weapon concept of mine from 10 years ago, I am quite pleased that so many of you enjoy it however. -Sari

Differently balanced to the gauss lance, Trades Cooldown Time for faster Warmup time, better at range, worse Close up.

Sounds may be -annoying- at higher Gamespeeds, sorry.

Yes, it seems the empire DOES spawn with these, sometimes.


Credits to the VE team for the coilgun coding, framework, artwork style.

CE Compat? Ask them for it. For now you can test this patch made by Aelflead Wayne: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2804911030

35 条留言
Kimo' 7 月 23 日 下午 1:38 
Really looking forward to this one to complete the coilgun family!
Argón  [作者] 6 月 21 日 下午 3:58 
Just in case, using VE framework in 1.6 causes a ton of errors. I'm pretty sure they'll update it soon, though.
Sari-n  [作者] 6 月 21 日 下午 2:50 
This relies on the vanilla framework being updated, when they update their stuff to 1.6 and 1.6 actually comes out, then i'll update it.
(its probably just changing the tag to 1.6 tbh)
Barteg 6 月 21 日 下午 12:36 
Hey guys, any chance this will be updated for 1.6 ?
turkler 2024 年 8 月 2 日 上午 3:12 
thank you for the update
Argón  [作者] 2024 年 6 月 28 日 下午 4:30 
I'm on it. We were talking some days ago about updating it and adding a feature.
陈未晛Vshiny 2024 年 5 月 1 日 上午 4:21 
we need 1.5
Resistance Band. 2024 年 4 月 21 日 上午 2:32 
It's a great addition, would the CompOversizedWeapon be fixed for a 1.5 update?
Jingo柏利斯 2024 年 1 月 26 日 上午 9:04 
Is there any plan to repair it?
Foxtrot39 2023 年 10 月 11 日 下午 3:06 
I noticed VWE coilgun use "VFECore.ThingDefExtension" instead of
"CompOversizedWeapon.CompProperties_OversizedWeapon"

It fixed for me the gun being wrongly offset when idle/targeting