RimWorld

RimWorld

473 ratings
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
393.693 KB
26 May, 2022 @ 11:33am
16 Jul @ 6:34am
12 Change Notes ( view )

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Ask Before Enter

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
109 items
Description


Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

This mod shows a message as a trade caravan approches where you can tell them to not enter.
You can also tell them to come back later, they will then return in about 6 hours.
This also triggers for visitor-groups and travelers passing through your map.

You can select what groups to trigger for in the mod-options.

Works well as a companion mod for Enter Here



[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: quality of life
124 Comments
Schadenfreude 26 Jul @ 6:30pm 
Would be cool if there is a mod option that this only comes into effect when you unlocked/claimed a Comms Console.

Then the caravan leaders don't have to yell so loudly for me to get their message.
L. Velociraptor 18 Jul @ 7:31pm 
Looks like it is! Thanks Mlie!
Mlie  [author] 15 Jul @ 12:50pm 
@L. Velociraptor Should be fixed now
L. Velociraptor 12 Jul @ 2:17pm 
Hello Mlie! Looks like there's some kinda issue I'm having with Vanilla Achievements Expanded, here's the debug log, let me know if you'd prefer this some other way or need other info:

Exception filling window for RimWorld.Dialog_Options: System.TypeInitializationException: The type initializer for 'AchievementsExpanded.AchievementHarmony' threw an exception. ---> System.TypeLoadException: Type AskBeforeEnter.RefusalTracker has invalid vtable method slot 16 with method none
[Ref 16AE7692] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref 8A779049] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Mlie  [author] 25 Jun @ 11:33am 
@Andreas Updating all my mods, see discord for progress
Andreas 25 Jun @ 11:30am 
Any plans to update this for 1.6?
Mlie  [author] 21 Dec, 2024 @ 11:38am 
@Gopher There are some pretty simple steps described here on the mod-page on how to find the issue in your setup.
As Ive been using better loading myself with no issues, the problem lies with your mod-setup, not this mod.
Gopher 21 Dec, 2024 @ 9:35am 
Of course not. I am merely following directions and alerting you to the error. I truly do not have time in my life to look into your mod for you and figure out why it's assemblies wouldn't be loading. I just see similar sounding issues in previous comments, so figured the data points i have would be helpful. I am trying to get a load order that works, and dropping yours gave me a pristine load order, is all I can really say.
Mlie  [author] 21 Dec, 2024 @ 5:55am 
@Gopher So you only have this mod, vae and better loading active and are experiencing this error?
Gopher 21 Dec, 2024 @ 5:51am 
Well, I dunno what to tell you except that you are wrong, because I have VAE loaded before the mod and there is still this issue? Maybe there is a conflict with BetterLoading, cause it told me all that in a message explaining why it didn't trigger at the start as it normally would for the loading screens.