Hearts of Iron IV

Hearts of Iron IV

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OWB - Lost Hills Expanded
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10.497 MB
4 Jun, 2022 @ 12:53pm
15 Jun @ 5:12am
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OWB - Lost Hills Expanded

In 1 collection by Paradox Song
OWB-Paradox's Brotherhood Submods
2 items
Description
Map submods are listed as dependencies to enhance compatibility. Lost Hills Expanded can be played with only Old World Blues.

Major highlights include:
A massively expanded focus tree for the Steel Rangers,
A focus on more interactions with other chapters, including investing in overseas airbases, intervening in their conflicts at great risk, or the overhaul to BoS-Shi relations.
After-War content by shaping California post-NCR and enacting the vision of your High Elder, with reforms such as changing economy and trade laws, accepting mutants, or inviting the Followers to reopen their bases! Llwyd may want a market economy, but Rhiannon would much prefer to never see a trader again!


The NCR wasn't formed in a day, and its institutions won't be reformed in one either! Battle the Barons and other interest groups in the NCR as the hearts of California turn to your side - the people, as it turns out, are quite happy to see the Oligarchy end, but the Barons would rather see California burn. Success will bring new national spirits, key figures from the NCR into your government, and powerful foci affecting California, but failure could make you an easy meal for the Legion.

The mod also adds a huge number of new decisions, using the limited resources of Paladins and Scribes to turn boring filler foci into interesting choices, or put them to work building in foreign lands.

Expeditions ready, Elder! Manage your paladins carefully as you interact with sprawling event trees and their leader-specific options to bring home rare artifacts, caches of equipment, or knowledge for Brotherhood R&D.

Many other aspects of the vanilla tree are retouched - such as industry, trade, politics, and the NCR-Brotherhood War, which is now easier to start and resilient to multiplayer shenanigans among a plethora of other changes.

Post-NCR Content:

Societal change must be made to California, and you'll have the foil the organized pushback from the entrenched oligarchy of the Brahmin Barons and the bit players of corruption in the NCR - Like the Van Graffs and Gun Runners or Hub merchants.

-Massive addition of the "Healing New Scars" update, totaling 14 new foci, and over two dozen events, closing content additions through the post-NCR game, up to the end of war with the Legion.

-Particularly, see changes like mass cybernetics use by civilians under the Troika, or regional training halls under the Rhombians. Rename yourself to represent all of California as the Californian Brotherhood, or pass the EPA with Allgood. Even cut a deal with the rebellious Anton Flynn to see caps kickbacks from Big Business!

-The addition of five prominent NCR figures as Cultural Advisors - Anton Flynn, Ignacio Rivas, Grant C. Hayes, Aaron Kimball, and Allgood Murphy. You'll have to earn their support first, while Healing New Scars.

-The addition of the Reformers final focuses, imagining what a non-Steel Rangers Brotherhood looks like under them. (Sign the Legion Defence Pact with the NCR for Maxson, or stab them in the back to prep against said Legion if they turn you down!)

FAQ:

Q: Does this mod work with [map mod]?
A: Yes, East Coast Rebirth, Rustbelt Rising, and Fountain of Dreams have all have integrated compatibility patches. If another map mod overwrites the Lost Hills focus tree, this mod won't work. Drop a message in the Bugs thread and I can work on a compatibility patch.

Q: Which path should I play?
A: That's up to you! But for a first playthrough, if you decide to play the Troika or Reformers, you should unlock their focuses as early as is reasonable. All Expeditions have a unique option for at least three of the four factions, so do your best to put them in power before completing them!

Q: How do I keep [Chapter] alive?
A: Maximize the number of volunteers you can send. The cap of the underground building increases every time you sucessfully train a set of Paladins - so if you need more, help some other chapters out! Every chapter can be saved, but due to vanilla AI issues and balance changes, saving the Maxson Chapter will almost certainly come at the expense of others.

Q: How do I win against the [NCR/Legion]? It's hard!
A: There are many possible starting states of the war, but in general securing volunteers from distant Chapters, and ensuring at least two of the following are true when you declare war: The Shi are your allies, the Guardians are your allies, the NCR is at war with a regional power or larger, the Mojave chapter is alive and whitepeaced the Legion, your power armour divisions all have Plasma Rifles, or you have at least 30 divisions (not including undeployed/event spawns from war declaration) at least 7 of which are paladins.

If you meet at least two of those conditions, your war is almost certainly winnable, but the more the better.


ADDITIONAL THANKS:

Canadian Lemur on Steam, for making the compatibility patch with the popular map expansion submods which was modified and integrated into LHE!

二百由旬的一闪 For the Chinese Translation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3471633087
Popular Discussions View All (2)
38
21 Apr @ 3:43am
Bugs/Issues
Paradox Song
26
1 May @ 3:42pm
Suggestions
Paradox Song
197 Comments
Paradox Song  [author] 10 Jul @ 4:55pm 
@Danceymetal what chapters did you manually release? The following tag (should...) all get automatically released: BSF MOJ GRD WBH TCA MXC MNC TBH BMW BAP BGF BLS
Paradox Song  [author] 8 Jul @ 5:59pm 
Oof, a lot to unpack there. What mods were you running? There's a focus in each chapter's tree that tells you chapters will be more likely to send volunteers - had you completed that? Was The Cause still at war with Washington when you triggered NCR War Volunteers?

Foreign council definitely seems off - chapters should be released automatically if you hold their territory, unless you'd already cored it yourself, I suppose. That's the easy one for me to look at lol
Danceymetal 6 Jul @ 10:54am 
2 thing i've noticed, the first is that when I went to war with the NCR I did not recieve any volunteers from surviving chapters, they did get the spirit but like for the sisters of steel it said a gamerule prevented them from sending them, and the cause did not get the spirit at all. second thing is that "A Foreign Council" did not provide a decision to send aid or let me release chapters, I had to manually release them which gives the default BOS puppet tree which also stops stuff like San Franciso chapter giving you stuff in your Focus Tree
Paradox Song  [author] 27 Jun @ 6:18am 
Ah, sorry. I don't actually support that. I've put in compatibility patches for the map expansion mods, so if they're on-map you can send them aid. (If there's any issues with it... let me know!)
Felix Cited 27 Jun @ 5:32am 
Which focus allows you to send aid to the off map chapters? I like being able to keep the gulf chapter alive evem if they are off screen haha
Paradox Song  [author] 15 Jun @ 5:11am 
Yep! I'll push out an empty update, just to make it clear at a glance.
Felix Cited 14 Jun @ 1:09pm 
Still working with all the updates?
Paradox Song  [author] 1 Jun @ 6:35pm 
Yes. Those are the mapmods I support, but you can play without them.

I list them since I get fewer questions about if they're compatible that way, haha!
Kuoki 31 May @ 6:37am 
does this mod work right now? ECR and its other dependencies are outdated
Paradox Song  [author] 23 May @ 3:03pm 
No problem, I wish you the best! It's definitely not an easy fight hahaha, I still don't win reliably. I wrote up a guide on the original Lost Hills release(in one of the owb communities... discord?), but a lot of that doesn't apply anymore.

Equipment Capture Ratio is very useful, so enhancing that through research/spirits/leader traits is all pretty helpful.