Total War: WARHAMMER III

Total War: WARHAMMER III

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Regional Unit Rename, YES IT STILL WORKS
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5 jun, 2022 @ 5:30
9 jul, 2023 @ 16:02
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Regional Unit Rename, YES IT STILL WORKS

I 1 samling av prop joe
Prop Joe Mods
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When you recruit a unit its name gets prefixed with the name of the region (settlement) where the recruiting army is stationed. So recruit Swordsmen in Altdorf, they get renamed to Altdorf Swordsmen. Also affects the AI. Doesn't affect lords and agents.

This just changes the name in the UI, nothing else. Not sure how useful this mod is, but hey.

Won't rename RoR and other special units in the vanilla game. It will rename units from global recruitment, and they'll get the name of the destination province.

Script mod = compatible with everything. Works in MP. Can add/remove it mid-campaign.

If you have the Mod Configuration Tool you can select additional naming methods:
- Altdorf Swordmen III
- 3rd Swordsmen
- 3rd Altdorf Swordsmen
Another option for not renaming an unit if that unit isn't expensive enough, cost cutoff set by the user.
Option to use province name instead of region name in naming methods (e.g. Reikland Swordsmen instead of Altdorf Swordsmen).

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Mod no worky?
If the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

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53 kommentarer
_Zevon 6 apr @ 14:26 
Ah good to know! Thank you!
prop joe  [skapare] 6 apr @ 9:03 
CA mod loader will report such error on scripts in custom subfolders (like /pj_regional_unit_rename/ is the subfolder here). I load those scripts manually ingame using require(). These aren't real errors and can't cause any issues in your game.
_Zevon 5 apr @ 7:56 
[out] <4.9s> module 'main_unit_to_land_unit' not found:main_unit_to_land_unitno field package.preload['main_unit_to_land_unit']no file '/script/campaign/mod/main_unit_to_land_unit.lua'no file 'script/uimf/main_unit_to_land_unit.lua'

no file '/script/_lib/mod/main_unit_to_land_unit.lua'no file 'c:\program files (x86)\steam\steamapps\workshop\content\1142710\3440758107\main_unit_to_land_unit.lua'
_Zevon 5 apr @ 7:55 
I'm getting an error in my crash logs for this mod.

Failed to load mod file
[out] <4.9s> [script\campaign\mod\pj_regional_unit_rename\main_unit_to_land_unit.lua], error is: cannot open main_unit_to_land_unit: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
Mumm-Ra 30 mar @ 22:49 
Would be cool if you used the Mod Configuration Tool to choose whether you want to add the settlement and/or province to the units name. Also, what about adding a counter to remember how many units of each type you have recruited. This other modder added thematic names for each faction.

Auto Rename Units (BETA)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3032863208
prop joe  [skapare] 21 feb @ 1:11 
IT STILL WORKS THE SAME AS IT HAS ALWAYS WORKED
DarK PAladIN 3 okt, 2024 @ 4:30 
This mod is pretty fun for those of us who get attached to each unit in our armies. I would however like to suggest adding either an exception for chaos warband recruitment or some kind of script to rename warband units periodically. As of right now I'm playing an Everchosen campaign and I have a unit of chosen still named 6th Marauders or some such.
Skarin Skarinsson 1 aug, 2024 @ 10:36 
Is it possible to make it work for renamed settlements aswell?
GHinnyMonster 24 jul, 2024 @ 9:15 
@flashcrash i think there is a mod for that now idk if its compatible with this mod but i did see a mod like that once.
Lampros 5 jun, 2024 @ 4:26 
Could this work for characters?