Crusader Kings III

Crusader Kings III

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Quando Sumus - Decisions of CK3
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1.388 MB
7 Jun, 2022 @ 6:09pm
18 May @ 5:12pm
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Quando Sumus - Decisions of CK3

In 1 collection by idm
mods by idm
4 items
Description
Compatible with 1.16.


Quando Sumus - Decisions of CK3 adds a collection of new decisions to the game designed around reinforcing existing gameplay options and introducing new quality-of-life additions.




  • Quando Sumus - Decisions of CK3 adds 9 new Decisions to the game, many of them reminiscent of Decisions found in Crusader Kings II, with notable examples such as Invite Noble to Court and Present Débutante.

  • Customize to fit your playthrough. This mod has been designed as a modular package. Each Decision comes with a specific game rule that allows the Decision to be disabled from use.

  • Lightweight and compatibility friendly. Quando Sumus is compatible with any mod.

  • Clean implementation. No game errors.





The content of this mod can be seen below.

Borrow Money from Local Moneylenders
Gain (300) gold and a negative modifier which is inherited by your heir if the debt is not repaid. The negative modifier reduces Prestige gain, Player Heir opinion, and Parochial Vassal opinion.

This decision is only used by AI characters that have an empty treasury or are currently at war.
This decision can be disabled with a specific game rule.

Go into Hiding
Gain a new trait (In Hiding) which boosts Hostile Scheme Resistance but reduces Prestige gain and Diplomacy. This decision will also start a regency.

This decision is only used by AI characters that are Paranoid (personality trait) or have the Watchful modifier.
This decision can be disabled with a specific game rule.

Raise Zealots
Gain the Heresiarch trait and an army of 2000 levies. This decision can only be used by a character that has the Zealous trait and a liege with a hostile or evil Faith.

This decision is used by the AI in certain circumstances.
This decision can be disabled with a specific game rule.

Invite Noble
A guest character with at least (12) Stewardship will appear in your court after 10 to 20 days. All traits are randomized from a scripted template. Can potentially spawn with (1) Congenital trait. Can potentially spawn with the Metropolitan Education Trait(s).

This decision is not used by the AI as to not overpopulate the game world.
This decision can be disabled with a specific game rule.

Present Débutante
A guest character with at least (1) Congenital trait will appear in your court after 10 to 20 days. All traits are randomized from a scripted template. Can potentially spawn with more than (1) Congenital trait. Can potentially spawn with high skill levels in Intrigue.

This decision is not used by the AI as to not overpopulate the game world.
This decision can be disabled with a specific game rule.

Invite Faithful
A guest character with at least (12) Learning will appear in your court after 10 to 20 days. All traits are randomized from a scripted template.

This decision is not used by the AI as to not overpopulate the game world.
This decision can be disabled with a specific game rule.

Summon Eunuch
(requires a Royal Court)
A guest character with the Eunuch trait will appear in your court after 10 to 20 days. All other traits are randomized from a scripted template.

This decision is not used by the AI as to not overpopulate the game world.
This decision can be disabled with a specific game rule.

Invite Poet
(requires a Royal Court)
A guest character with the Poet trait will appear in your court after 10 to 20 days. All other traits are randomized from a scripted template.

This decision is not used by the AI as to not overpopulate the game world.
This decision can be disabled with a specific game rule.

Summon Dwarf
(requires a Royal Court)
A guest character with the Dwarf trait will appear in your court after 10 to 20 days. All other traits are randomized from a scripted template.

This decision is not used by the AI as to not overpopulate the game world.
This decision can be disabled with a specific game rule.





Quando Sumus makes no direct changes to the base game, only to files added by this mod and is as such compatible with any other mod or game version.










All of my mods are completely free to use. You can patch, edit, or change anything that you like. You don't have to ask me for permission.





Crusader Kings III and its assets are owned by Paradox Interactive.
Fondamento is licensed under the SIL Open Font Licence.
Popular Discussions View All (6)
1
5 Oct, 2024 @ 9:18am
German Translation
Tannenzäpfle
1
24 Sep, 2022 @ 10:30am
french localization
SkyDroxy
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8 Jun, 2022 @ 7:00pm
PINNED: User Suggestions
idm
71 Comments
finallyciv 7 Jul @ 6:16am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3355568022

Of course, you can extract the files and add them to your own mod, or include a link to the mod in your description — or do neither. As you wish!
idm  [author] 14 May @ 8:52am 
Sure. Nice work.
牛奶大魔王 3 May @ 11:12pm 
Greeting! A great mod, I want more Chinese players used it so i have translation it inside CK3 mod Chinese loc mod,
would u make a line in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3403925213
idm  [author] 1 May @ 4:18pm 
@finallyciv Invite Faithful is a good decision if you need a court tutor.
idm  [author] 1 May @ 4:14pm 
Updated for 1.16.
finallyciv 23 Mar @ 5:41am 
Could you please add a decision to look for a court tutor? That would be great! It would also be nice to have some more CK2 decisions in your mod: https://ck2.paradoxwikis.com/Decisions
Hexagoros 17 Feb @ 9:02am 
@nunalto, the invite noble trait is the male-equivalent of invite debutante. Read the description.

@prusbartek literal first line of the description says "Compatible with version 1.14." Again, read the description.
nunalto 22 Nov, 2024 @ 9:10am 
Hi! I wanted to ask, is there a male version for invite debutantee?
prusbartek 12 Nov, 2024 @ 1:41pm 
dear authors, update plis this magnificent mod!
lotherius 11 Oct, 2024 @ 2:58pm 
Adventurers should have an option to "Recruit Scoundrels" or "Recruit Wanderers", "Recruit Loyalists", etc depending on their camp type. It should recruit low-born with potentially bad or negative status, just so you can fill out your camp with low quality folks so your children can get married without resorting to incest.