Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
sorry if my criticism was harsh,
its just something that always bother me in my own works if i leave problems for too long unaddressed i m getting real anxiety
I think what happened was some parts of the base color texture were 100% opaqued when baking the metalness map into the alpha channel, causing some of the color to be removed entirely, so I have repaired that (not perfectly, since I no longer have the original files). I also went ahead and brightened the rest of it. It's no longer "true color" as the original SWtOR texture is actually quite dark, but Kenshi's shaders don't handle that quite as well, so it doesn't look very good unless you are indoors or in direct sunlight. Brightening it does, of course, have the side effect of revealing other issues with the mesh that were not obvious before, since this was a quick port and not models designed specifically for Kenshi, but I think most will be happy with the update.
model maybe, but texture was imported raw and ignored...
change notes have just release...no updates, this textures are blacked
its not just shading, they literally should be corrected in PS...
It is a requirement.