Carrier Command 2

Carrier Command 2

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KRV-Talon-Scripts
   
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22 jun, 2022 @ 12:36
30 sep, 2022 @ 17:52
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KRV-Talon-Scripts

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The game object edits intended for use with the HDF Modelswaps!
12 kommentarer
apionne 3 okt, 2022 @ 0:26 
why is it not working for me
DatBoi302 30 sep, 2022 @ 16:40 
This mod breaks my logistic screen and im no longer able to order new items? Tried new save, tried only using this mod(s). Its only your plane mods along with the other flyable jet mod. Any ideas on how to fix this so it works?
Neo 8 aug, 2022 @ 16:23 
can you make a version where this mod is compatible with the ui UI enhancer?
MK05 12 jul, 2022 @ 9:53 
ahhh, i'll try to combine mod with specialised chassis UI. If I can figure out how when i have time.

Thanks for the reply. Have a good day
krev  [skapare] 11 jul, 2022 @ 13:52 
it would require cc2 to load local mods for people and i'm not sure whether it does that or not; if it doesn't, you'd probably have to upload your own setup to the workshop like this one here

if this all seems more complicated and tedious than it should be, it kind of just is unfortunately
MK05 11 jul, 2022 @ 13:18 
"the simplest thing to do would be to delete the library ui lua file included in this mod; you'd lose the extra albatross hardpoints but then it would stop having conflicts

the file should be located in your steam directory, something like:

Steam/steamapps/workshop/content/1489630/2824522571/content/scripts

1489630 is the ID of CC2, and 2824522571is the ID of this workshop mod; once you've found the folder you can go find the library ui script and delete it manually

the alternative would be that i basically reupload and publish the UI enhancer with that one single change, which i wouldn't want to do since that gets into redistributing other people's work without permission and such"

-Would this still allow the mod to run in multiplayer?
krev  [skapare] 2 jul, 2022 @ 13:10 
the simplest thing to do would be to delete the library ui lua file included in this mod; you'd lose the extra albatross hardpoints but then it would stop having conflicts

the file should be located in your steam directory, something like:

Steam/steamapps/workshop/content/1489630/2824522571/content/scripts

1489630 is the ID of CC2, and 2824522571is the ID of this workshop mod; once you've found the folder you can go find the library ui script and delete it manually

the alternative would be that i basically reupload and publish the UI enhancer with that one single change, which i wouldn't want to do since that gets into redistributing other people's work without permission and such
drivver44 2 jul, 2022 @ 11:33 
for those who cannot easily find the correct stuff
would it be a hard ask to have a ui enchancer compatible version?
Tiberian Fishstick 1 jul, 2022 @ 16:04 
Ahh, well! Thank you, i'll dig into the files when i'm more awake, hah!
krev  [skapare] 1 jul, 2022 @ 15:46 
At that point, though, you'd probably want to start using the local mod file directory instead of the workshop's, which tends to go over in appdata something like \AppData\Roaming\Carrier Command 2\mods .

It's unfortunately less and less convenient, and it would be nicer if people could do vehicle edits without creating minor UI mod conflicts like that, but CC2 is less-than-convenient.