RimWorld

RimWorld

2,336 ratings
Vanilla Persona Weapons Expanded
11
2
2
2
2
3
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.691 MB
27 Jun, 2022 @ 10:23am
4 Jul @ 1:52pm
15 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Vanilla Persona Weapons Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



Check Change notes.



Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their persona weapons will just look like copies of themselves. I mean, you’d probably customize your own weapon to be a bit more unique if you had it, am I right?

With this mod, players not only are guaranteed a persona weapon of their choice and design upon reaching a rank of a Baron/Baroness, but every persona weapon in the game will now have a unique look. There is over 50 thousand different combinations, so I really doubt you will see the same looking persona weapon twice.

What’s best is that you can actually customize the looks of all your persona weapons. You get to decide the shape of the blade, the detail pattern, the handle of your zeushammer and the flameguards of your plasmaswords.

This mod only adds this functionality to persona monoswords, persona plasmaswords and persona zeushammers. Other mods that add new persona weapons will not be affected.

This mod will not work with any mod that retextures persona weapons.

This mod requires Royalty DLC.




The content of this mod can be seen below.












A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: Yes.

Q: Does this work with Yayo Combat or any other animation mod?
A: Yes, it should.

Q: Is there a stat difference/damage difference based on the shape of the blade etc?
A: No, this mod simply adds a visual change.

Q: Do you remove that ugly orange/purple overlay from persona weapons?
A: Yes. It’s there in base game royalty to differentiate bladelink weapons from normal variants. Now it’s no longer necessary, as bladelink weapons have unique textures. We remove the overlay.

Q: Can you do the same for weapons from X mod?
A: It took an awful lot of time to do it for the three weapons you see above. Please ask the authors of the mods you’re talking about to do it themselves.

Q: Can another modder add more textures to the mix?
A: Yes, you or they can easily add new variations for weapons. New blade shapes etc. Easy.

Q: Can I remove it from an ongoing save?
A: You should never remove mods from an ongoing save.

Q: Does this mod add 50 thousand new weapon Defs?
A: No, we simply hijack texture generation and add a system to randomly generate textures from various components. It’s all in Vanilla Expanded framework, so you can use the same system in your mods!



This mod will not work with any mod that destructively retextures persona weapons.



[forms.gle]



Authors:
Oskar Potocki, a mod designer and artist responsible for art.
Taranchuk, a programmer who coded the mod.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]
270 Comments
Erazil 11 hours ago 
update : problem with “ Gain a Persona weapon ”.
then the persona / spycast modifications for the eltex staff are correctly applied to the item that is supplied. it's the information window that isn't updated at the time of customization, which misleads me (and can also for others).

I apologize for the time this clarification has taken, but I wanted to share my experience and correct my previous message on this subject despite my busy schedule.
Erazil 20 Jul @ 9:13am 
2 nd problem with "Vanilla Factions Expanded - Empire" at the start of the game I don't receive the event letter for the baron title weapon, if I use the "Character Editor" mod to reduce the rank and restore the baron rank the letter arrives.
am I the only one to experience this problem?
Erazil 20 Jul @ 9:08am 
I have a problem with “Win a Persona weapon”. the default generation (Persona / Psycast for Staff) can not be changed, already in the information of the object of the pre visualization are not the same as in the selectors, (there are cases where in the info of the object there are several Persona while there is only one selector), when I select something in these selectors and accept it, I receive a persona weapon with the same info as the one generated by default (therefore unmodified, I'm not talking about appearance modifications)
am I the only one to have experienced this ? (in 1.6 all DLC)
StarCat 15 Jul @ 4:56pm 
When customizing the persona weapons I can now chose the new unique weapon modifiers. it is very funny.
MrRedser 8 Jun @ 4:06am 
Is it possible to make it so that you can still choose persona and name, but not appearance for non-customizable persona weapons from other mods?
adrio94 5 Jun @ 11:53am 
Is there a way to override the look with a style from a meme? I stupidly did not consider that this would be an issue and really do not want to mess up my save by uninstalling it.
Icepick 26 May @ 6:39pm 
Look though your message history for the persona weapon letter if you postponed it, and you should be able to pick your weapon. If there's another way to do it, I couldn't find it myself.
Cactus 26 May @ 3:34pm 
I'm also having an issue with getting the persona weapon if i've postponed it, anyone have the solution?
Grand Admiral Thrawn 28 Apr @ 7:26pm 
Can you still get the persona weapon for baron rank if you postponed it?
BreBearz 16 Apr @ 7:31pm 
Getting red codes that it can’t find my royalty dlc when I do have it and loaded