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@Sin K We don't have French translation unfortunately, so anything untranslated appears as the raw localization string.
Missiles don't have projectile health scale since they instead get number of missiles scaling iirc, I was never really involved with combat but that's what I remember the conversations being about.
I noticed that on missile weapons, the projectile health does NOT scale with module size multiplier, is that intended ?
As it stand, missiles are better used on small ships, to have more modules, otherwise putting missiles on a x8 slots sounds like the best wait for it to be completly nullified by size 1 flak systems.
The issue was indeed caused by my game beeing French.
It was surprising that a mod branded as "stable" would be this much of a mess, I should have guess that there was a problem on my part.
Please note devs, that when the game is set in another langage than English, it messes up descriptions display significantly.
If that wasn't a know issue, please fix it by forcing the display of descriptions in all langages to be the same, or just warn us that it only works with the game set as English.
Thanks for the mod btw.
I don't know if it's an isolated issue on my part, but many description comes with texts like :
%ShipDescriptor3
or
%LawEffect15
All of the news laws that ESG brings have this problem and are thus unusable, because I can't know what their effects are.
For game options, alsmost all settings that ESG brings are displayed with the %Setting format, except that is was manageable because the variable names were explicit.
However, many, MANY things are displayed that way and basicaly makes the mod unplayble.
I must mention that my game was in French and that may have a role in it. I'll test in English just in case.
Is there a way to keep home system stars vanilla? Nothing insane, just a minor nitpick