XCOM 2
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[WOTC] Detailed Soldier Lists Redux
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9 Jul, 2022 @ 7:52am
29 Jun @ 8:11am
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[WOTC] Detailed Soldier Lists Redux

Description
What is this?
This is my REDUX of -bg-'s amazing Detailed Soldier List .
I had been sitting on this mod redux for well over a year waiting on some contact from -bg- with no reponse given. Decided it had enough changes to get released. It also bridges the gap between playing in CI, LWOTC, RPGO or even Amalgamation. This is truly "One DSL to Rule Them All" ... ..

For those that don't know what the original mod does;
This shows more details in the Soldier List screen, this is now more important than ever due to will, psionics and different stats from covert actions.

Features
  • Shows Combat Intelligence, Health, Mobility, Dodge, Defence, Hacking, Psionics, Aim, Will on the main page
  • Has a "2ND PAGE" (Hit the ToggleDetails button) which shows Armour, Shields, Missions, XP, Kills and PCS' ( and RPGO SP )
  • Stats include values from the unit, from perks AND from equipment!
  • Everything changes colour correctly on Highlight/Focus and Disabled
  • Correctly sets the tool-tip to show bondmate name and all traits
  • Smoother running experience than other DSL versions ...
  • Has some display of Negative Soldier Traits (2ND PAGE shows 'AWC' skills).
  • Show status in hours instead of days when below certain threshold.
  • Combat Intelligence colours from standard to savant: red -> yellow -> green -> blue -> purple.
  • Layout code heavily adapted and some icons from Long War 2 by Pavonis Interactive
  • Contains some fixes from Kdm2K6 from the LWOTC github.
  • Contains some updates for functions to use Community Highlander methods.
  • Re-ordered the display of icons so nearly everything is visible.
  • Shifted the position of the Rank and Class Icons slightly to not clip the box edges.
  • New icons for the new stuff. See Screenshots.
  • Bond Progress Bar made into a vertical bar. Turns Gold when bondmates can level-up.
  • Bond Icon Flags and the Promote Icon occupy the same space - this gave me more room to use elsewhere.
  • Bond Available icon no longer animates.
  • Bondmate has an attention flag when hovering or if their partner is in the squad.
  • Also lights up bondmate bond icon when hovering over a soldier.
  • Has options to show an 'officer' icon, and/or a SPARK icon.
  • Has Options to give these units a 'header banner' in RJSS.
  • If the option is enabled will display a warning in SquadSelect if you already have an 'officer' in the squad and is set for you to take only one 'officer'
  • If the option is enabled will display a warning in SquadSelect if you already have a 'SPARK' in the squad and is set for you to take only one 'SPARK'
  • Has options to have RPGO weapon category displays, even without RPGO.
  • Has a [?] button on the NavBar to bring up a side-panel Legend of the icons.

Configs?
All the configs are in this mods XComGame.ini.
You can change the icons and colours used for Combat Intelligence (And RPGO SP/APTITUDE)
You can change any of the stat icons.
Decide if you want the Bond Available icon to animate.
Includes options to expand weapon categories and images for RPGO style weapon displays.
Exposed several strings to the Localisation file.

Compatibility
Overwrites UIPersonnel_SoldierListItem - Entire thing changed

Overwrites UIPersonnel - Change to sort functions to use 'better' methods
These options are now in Rusty DSL Redux Sorting Options Plugin

Will NOT work withLWOTC or RPGO as they have a DSL with features not present here.
Will not work with the Original DSL version.

Works well with Extended Personnel Info Redux
Works with Custom Hero Class Icons
Works fine with Covert Infiltration ...
Works fine with Amalgamation
-- ensure the Amalgamation DSL MCO is commented out (Which it now is by default!)

For LWOTC users; This version will work fine !! YES REALLY :) Just Sub'n'play!
For RPGO users; This version will work fine !! YES REALLY :) Just Sub'n'play!

Credits
Many thanks to -bg- and Pavonis/LW for the originals this is based on.
Many thanks to Kdm2K6 and LWOTCPeter for their LWOTC improvements code.
Huge thanks to Iridar, Xymanek and Robojumper for consultations of UI code.
Huge thanks AGAIN to Iridar for 'Officer Component' code for LWotC!!
Huge thanks to Tedster for updates to LWotC allowing for display of Officer Rank & Icon!

Many thanks to MrCloista and TeslaRage for helping BetaTest this version.
Many thanks to Illogical and Tedster for testing the LWOTC compatibility.

Translations; Russian by Aks, Spanish by TARDIS, German by holgerschlegel

As always an appreciation to the XCOM2 and MEME Modding discords for support :)

Other Links
Mod is now built using X2 Mod Build Common [github.com]
Project is hosted on GitHub GitHub Link [github.com]

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com]
Popular Discussions View All (5)
4
22 Apr @ 4:26pm
Simplified Chinese Localization 简体中文
Tommy
335 Comments
Soul 18 hours ago 
Yeah can say it work just fine together,it look a bit weird placed on top of it but hey,its only in the LQ so its more than fine to me.
RustyDios  [author] 18 hours ago 
Thanks for testing for me! (and for everyone else too!)

I can't do anything about where he places his 'chat' button and as we can see from his screenshots his was designed with the LWotC DSL in mind (which doesn't have some of the stats/features/perk/traits display that this mod does)
HKR31 25 Jul @ 7:23am 
This is only used in the Living Quarters tab.
HKR31 25 Jul @ 7:22am 
RustyDios  [author] 22 Jul @ 1:22am 
maybe, maybe and maybe .. I've not personally played with the two linked mods .. and there are so many 'other UI' mods I can't justify making a verdict.

Feel free to try them all together in a test run and find out if they work.. in theory they should.
RustyDios  [author] 19 Jul @ 2:39pm 
The delay lag on opening the screen (especially in LWOTC) in simply caused by having to process so much data, like the above mentioned stats. Also, the base game aims for a roster of about 25-30 units. LWotC frequently has 60-70+ units, in short the screen wasn't really designed for numbers that high and it shows. I've tried to reduce the lag as much as I can without brute-forcing how XCOM2 initiates UI Lists, caching icons, removing animation delays etc. There's not much more I can do. The biggest offender funnily enough is the Status column which fires loads of extra events to get/compile/configure the units current status.
RustyDios  [author] 19 Jul @ 2:39pm 
Sorting by stats isn't really a thing that could be easily done. The stats are merely text displays of the information of the unit, kinda done in a fire&forget (get info > send to > text). Having to retain and compare that would be really difficult.

IF I do ever manage to do that in a smooth way, I'd also put it in the "sorting options plugin" mod instead of this base one...
樱风今天吃什么 19 Jul @ 7:00am 
@AnarXaoC Same here.
Dragon32 4 Jul @ 12:07pm 
@Void Smasher
As LWotC already changes the recruit screen any changes would have to be made there, afaik.