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@BoroMonokli That's unfortunately not possible, as while I can control where the subgrid dummy is placed relative to the base part, I can't tell the subgrid to center on a coordinate edge, it can only have an integer value (only whole numbers). Therefore only odd-symmetry top parts are supported properly by the game engine. In other words, the center of rotation would not match the center of the block.
in file: G:\Steam\steamapps\workshop\content\244850\2840113284\Data\DFOMechanical_BlockVariantGroups.sbc
Resource not found, setting to null. Resource path: G:\Steam\steamapps\workshop\content\244850\2840113284\Textures\GUI\Icons\Cubes\SmallRotor.dds
MOD_ERROR: Mechanical Expansion
in file: G:\Steam\steamapps\workshop\content\244850\2840113284\Data\DFOMechanical_BlockVariantGroups.sbc
Resource not found, setting to null. Resource path: G:\Steam\steamapps\workshop\content\244850\2840113284\Textures\GUI\Icons\Cubes\LandingGearStatorLeft.dds
MOD_ERROR: Mechanical Expansion
in file: G:\Steam\steamapps\workshop\content\244850\2840113284\Data\DFOMechanical_BlockVariantGroups.sbc
Resource not found, setting to null. Resource path: G:\Steam\steamapps\workshop\content\244850\2840113284\Textures\GUI\Icons\Cubes\ManualTurretCockpit.dds