RimWorld
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Medieval Coins
   
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Mod, 1.3, 1.4, 1.5, 1.6
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1.447 MB
4 aug 2022 om 17:07
1 jul om 2:24
5 wijzigingsnotities (weergeven)

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Medieval Coins

In 1 verzameling van Saiphe
True Medieval Experience ( + magic if you want )
123 items
Omschrijving
Ever wanted to be able to craft your own coins? Are you fan of Medieval Overhaul mod? Say no more !

New ores:
Tin and copper - both can be mined in mine shaft




New furnace recipes:
Tin and copper ingots


New research:
Alchemy nodes for unlocking tin and copper in the same way you need to unlock steel.

New research branch:
Coinage for pure coins, coinage advanced for mixing ingots and coinage mastery allowing you to create 60% pure coins for max profit.



New items:
Gold coin - beauty 7, gives royal favor when traded with empire.
1 coin = 0.0004 favor. One gold = 0.015 favor. From 5 golds you have 50 coins. Coins compared to gold ingot are slightly better 0.02 vs 0.015 )

Silver coin - beauty 7, gives royal favor when traded with empire.
For 1000 silver coins you will get 0.015 favor. Same amount as for one gold ingot, to keep it as a nice feature but not making the game too easy.


New crafting bench:
Coining mill, based on a historical template


Recipes for coining mill:
5 silver or 1 tin + 4 silver ( need advanced research ) or 2 tin + 3 silver ( need master research ) for for 50 silver coins
5 gold or 1 copper + 4 gold ( need advanced research ) or 2 copper + 3 gold ( need master research ) for for 50 gold coins

New furniture:
Tin and copper barrel under storage tab

Math:

1 gold ingot = 10$
1 gold ingot = 10 coins
1 gold coin = 1$

1 silver ingot = 1$
1 silver ingot = 10 coins
1 silver coin = 0.1$

By mixing it with copper / tin you can get rich and it is historicaly accurate. ( Source was college papers about medieval coins )

+++++++++++++++++++++++++++++++++++++++++

Revert for ore yield changes made in "Medieval Overhaul Misc. Patches" mod related to MO. ( The rest of the patch operations were left unchanged )
If you want to keep the changes make sure the mod is loaded after mine.

Textures used from silver coins and gold coins mods, new ingots and barrels are reused textures from Medieval Overhaul, please give SirLalaPyon thumbs up his mod is INCREDIBLE and motivated me to create this one.

This is my first "regular" mod, please be patient with me. I am not native speaker so if you find something gramaticaly incorrect let me know and I will fix it.
I am not an artist and Coining mill texture is truly terrific, if you want to create better art please do it !


Compatibility issues:

Obviously not compatible with:

Gold coins
Silver coins
Medieval Overhaul + Gold Coins Compatibility Patch

TODO:

Make coins primary currency isntead of silver ( probably not possible via xml )
Static price for selling coins to any trader ( same as silver )
31 opmerkingen
Billo J Dahka 1 jul om 8:39 
Thank you!
Saiphe  [auteur] 1 jul om 2:09 
Updated required mods to make things easier
Saiphe  [auteur] 1 jul om 2:06 
It works for 1.6, just make sure to use Medieval overhaul (continued) that is updated for 1.5+ and skyr processor framework continued that is also up to date
Billo J Dahka 1 jul om 1:42 
1.6?
BADMAN 30 apr 2023 om 7:12 
Inflation 101
Brakrimson 14 dec 2022 om 17:01 
1.4?
Sir Rolin 2 sep 2022 om 5:12 
appearently DankPyon_BarrelTinOre and DankPyon_BarrelCopperOre needs a thing definted
HugsLib says to report it you you: https://gist.github.com/90064f39938b90bb38d763154135a47a
Saiphe  [auteur] 20 aug 2022 om 8:00 
Cheers dude. Published new version with fixes, thanks.
Röstli 20 aug 2022 om 7:02 
Ah, I also noticed that Line 175 in Recipes_Furnace.xml should be TinOre, and not Tin. Also, on Line 38 of Buldings_Production.xml , MakeCoin doesn't seem to refer to anything and should be removed.
Röstli 20 aug 2022 om 6:55 
Hello, I had a couple errors when loading Rimworld, but I managed to find the cause of them:

Items_Currency.xml : Line 16 in should be Middle, since Second isn't valid
<smeltable>true</smeltable> needs to be moved to outside of stuffProps

Recipes_Furnace.xml : For copper, fixedIngredientFilter needs to be CopperOre and not Copper

After making those two changes, my game loaded without any errors. Would it be possible for you to implement these two fixes for the next version?