Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh, what a relief!
I was worried about what would happen if I came this far into a disagreement or confrontational relationship with you.
I'm so bad at modeling that I've only added elements that don't require weapon models, but it would be a huge help if a weapons coordination guru like hugo could model for ArcVR!
Many thanks for answers in advance and thank you so much for those addons and your Reccomended VR setup collection!
if you want to cooperate then we could merge the two addons into the definitive version of ArcVR, i think that would be the best for everyone
Also, what are the 'controls that are resistant to server lag'? it sounds interesting but the addon description doesn't mention it, so i'm not sure what it means
The thing in the link I just posted has a number of additions and bug fixes, including adding a UI to VRMenu, adding controls that are resistant to server lag, and adding bare hand and gun fighting attacks.
This mod is presented as necessary for the mod you recently added to work, but I thought this might cause confusion for users.
I just wanted to increase compatibility with your mod in the future as well, so sorry if I offended you.