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It was a purposeful decision due to lore reason. There has always been a few elite units, such as tomb guard, black guard, that based on lore shouldn't be upgraded from any other unit.
Actually so should be blood knight, it is vampire and lore-wise shouldn't be upgraded from black knight --- they should be upgraded from mortal knights, which vampire count does not have access to. I went a little liberal in current version but may revert it later.
In fact all undead factions, vampire counts, coast, and tomb kings, are pretty barren in upgrade options due to lore. This is something I am aware of and plan to update after future patch / DLC.
@Nerzul09
Have everyone unsub then resub. Sometimes steam does not push the same mod version to everyone.
Love the upgrade from black to blood knight! As far as the requirements for high tier units are high enough I'm always down for having more unit upgrades than not.
Personal take from someone who has used your mod for a long time!
1. Added blood knight sword version, and enabled upgrade from black knight to blood knight --- this was requested but wasn't included before for lore reason. But I decide to include this for now for better gameplay.
2. Added hob artillery for chaos dwarf, and can be further upgraded into cannon / rocket.
If your game is not updated to 6.2 yet, uses the legacy version for now.