Total War: WARHAMMER III

Total War: WARHAMMER III

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Da Raiderz v2
   
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Tags: mod
File Size
Posted
Updated
7.636 MB
30 Aug, 2022 @ 6:27am
25 Mar @ 5:46pm
22 Change Notes ( view )

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Da Raiderz v2

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*Please consult the Known Issues and QA sections before commenting, thanks.*

Long time no see!
I finally decided to make the jump from Warhammer 2 to 3 and I couldn't possibly start this new journey without bringing back these guys.
This a port of my very first Warhammer 2 mod with some new and reworked stuff like custom models, officers, uniforms based on faction colours and other minor changes.
Please notice that They do have access to Frenzy.
Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

They are all available through the Greenskins' main military building chain (Barracks).

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-Minor clipping here and there.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"The ports of your Warhammer 2 popular mods when?????"
When they are done, be patient.
Also, they are going to be in a random order because some of them need some tweaking/rework while I can't port others because they need other mods to work that are currently only available on the Warhammer 2 workshop.

-"Lord's Red line?Tech buffs?"
I gave them generic boyz unit sets so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (6)
0
30 Aug, 2022 @ 7:49am
PINNED: Balance tweaking
zerg93
0
30 Aug, 2022 @ 7:13am
PINNED: Bug reports
zerg93
10 Comments
4ydra 15 Apr, 2023 @ 12:31pm 
I can confirm the mod still works perfect with 3.0.

And thank you for your work!
zerg93  [author] 12 Apr, 2023 @ 10:25am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
4ydra 14 Mar, 2023 @ 2:53pm 
These guys was already in WHII one of my favorite Ork units. Thank you!
zerg93  [author] 8 Jan, 2023 @ 5:14am 
I don't make SFO submods.
You'll have to wait for an SFO submodder to make an SFO submod for this mod.
Nanio 8 Jan, 2023 @ 4:26am 
SFO?
zerg93  [author] 20 Sep, 2022 @ 8:41am 
Man I know that it sucks to lose a saved campaign but you should respect that decision.
Plus if the guy didn't manage to handle the stress for a day I don't see how he could make it through the rest of the game life cycle (multiple updates required over the years).
Be patient and eventually someone is going to make Radious submods for my mods...or not.
Only time will tell.
Nephilim666 20 Sep, 2022 @ 8:22am 
@Your Resident Scene Girl - Now I know why I can't find your submods anymore. What a shame that I can't continue my campaign. THink about it again to make your Radious submods available again for the community. Would appreciate it very much.
Mon'Keigh Chirurgeon 50A 30 Aug, 2022 @ 11:36am 
Ahh, I see. Good to know. Looking forward to them, man!
zerg93  [author] 30 Aug, 2022 @ 11:31am 
No, the final huge compilations were mainly thought and made just for Warhammer 2.
For Warhammer 3 each individual mod needs to be updated and eventually reworked so porting the compilations as they are wouldn't be possible anyway (there are also some mods that needs other external mods to work that are currently not available on the Warhammer 3 workshop).
Don't worry though: in the next days I'll release an expandable all in one mod that will progressively add my releases.
Mon'Keigh Chirurgeon 50A 30 Aug, 2022 @ 11:11am 
It's you! You are here! Yay! So, your unit compilation is coming, too?