Garry's Mod

Garry's Mod

2,401 ratings
Dynamic Weapon Reverb
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
136.006 MB
30 Aug, 2022 @ 9:15am
24 Apr @ 5:53am
43 Change Notes ( view )

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Dynamic Weapon Reverb

Description
DWR V3
If your weapons sound too dull or boring, this mod is just for you!

This addon brings more or less realistic weapon reverb into the game that is complemented by these features:
  • Outdoors/indoors state checks
  • Distance checks
  • Ammo type checks
  • Bullet cracks
  • Support for most mods physical bullets (you can suggest support for the mods that i'm not aware of on github)
  • CSO (Crackhead Sound Occlusion, to be patented) (supports custom amount of rays and reflections)
  • Explosion reverb
  • Support for delayed reverb according to the speed of sound
  • Weapon blacklisting
  • Custom weapon variables that can be changed by the SWEP developers (check our github for details!)


We have a bunch of commands:
These commands aren't available in the options menu
cl_dwr_show_dsp_settings - shows you the best dsp settings
cl_dwr_weaponclass - prints out your weapon class

These, on the other hand, are.
cl_dwr_blacklist_remove - removes your current weapon from the blacklist
cl_dwr_blacklist_add - adds your current weapon to the blacklist
cl_dwr_blacklist_clear - clears the blacklist
cl_dwr_volume (0-100) - volume...
cl_dwr_disable_soundspeed (0/1) - disables delay according to the speed of sound
cl_dwr_disable_indoors_reverb - obvious
cl_dwr_disable_outdoors_reverb - obvious
cl_dwr_disable_reverb - obvious
cl_dwr_soundspeed - speed of sound
cl_dwr_occlusion_rays - amount of sound occlusion rays (decides what effects to use)
cl_dwr_occlusion_rays_reflections - amount of reflections per ray
cl_dwr_occlusion_rays_max_distance - max distance per ray
cl_dwr_process_everything (0/1) - try to process every sound in the game using the functions in this mod
cl_dwr_disable_bulletcracks (0/1) - disable bullet cracks

These commands are serverside only.
sv_dwr_network_sounds - network some server only sounds for them to get processed at the client
sv_dwr_network_reverb_pas - network reverb stuff only to people in the potentially audible set
sv_dwr_blacklist_remove - the same but serverside, meaning it overrides the client blacklist
sv_dwr_blacklist_add - the same but serverside, meaning it overrides the client blacklist


We have tried our best to support multiplayer but due to glua quirks it may be a bit jank at times. So this works the best in singleplayer!

To report bugs or problems please check for conflicts first and only THEN refer to the issues on github[github.com]
Don't be like this guy though.


Code done by Teams (modusmogulus).
Base field recordings by modus and Strayed.
Huge thanks to Strayed and Kotoshmet for providing us with high quality (most importantly original and not stolen) sounds!
44 Comments
Goaty 31 Aug, 2022 @ 9:29pm 
What measurement does the speed use for the "Sound speed" setting?
chloptik 31 Aug, 2022 @ 8:39pm 
[Dynamic Weapon Reverb] lua/autorun/client/dwr_client.lua:427: attempt to call method 'Clip1' (a nil value)
1. fn - lua/autorun/client/dwr_client.lua:427
2. unknown - lua/ulib/shared/hook.lua:109 (x2780)
chloptik 31 Aug, 2022 @ 8:39pm 
Lua errors when controlling VJ base NPC
certainly and boldly black  [author] 31 Aug, 2022 @ 8:04pm 
yea
thegravekeeper 31 Aug, 2022 @ 8:03pm 
Does this supports with the modern warfare weapons base?
grug 31 Aug, 2022 @ 6:46pm 
what is the map in the trailer with the music?
BASED GOD 31 Aug, 2022 @ 6:04pm 
great addon, thank you guys for sharing it
Ayzeri 31 Aug, 2022 @ 5:05pm 
this can sound pretty cool at times, but at others it can be EAR SHATTERING
Mr.Magic0909 31 Aug, 2022 @ 5:02pm 
what are the maps in the trailers?
v0dka1999 31 Aug, 2022 @ 4:10pm 
imagine someone replaced the gun sounds with JSRS with this