Survivalist: Invisible Strain

Survivalist: Invisible Strain

82 ratings
Convos & Quests Overhaul 2
   
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Tags: IsMod
File Size
Posted
Updated
1.024 MB
23 Sep, 2022 @ 12:13pm
28 May, 2023 @ 2:01pm
9 Change Notes ( view )

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Convos & Quests Overhaul 2

Description
Now using the power of AI Chat to generate conversational pieces:

Much more variety to your "What's Up?" encounters based on NPC personalities. Actual conversations. Also, Quests! Updated often.

New Faction: The Brotherhood of the Damned

Led by Father Malachi, and Bishop Isaac, a new fanatical religious faction are entering the wasteland. More to come!
20 Comments
nailsboneski 11 Mar @ 5:38pm 
I'm actually the player who reported the animation-related crash to Bob, and I cannot say enough how impressed I am to see a developer go this far to have a mod fixed. A lot of devs would do well to take note. That said, I think that this mod adds a really nice nuance to NPC interactions and would love to see it either updated or simply implemented into the base game. Until installing this, I just clicked through the "What's up" dialogue without really reading it (I think another mod, left unmentioned, is adding bad dialogue without this mod to replace it). Now, I have more incentive to do it than before. I'd love to see it fixed, because it's a wonderful creation with lots of potential, much like the game for which it was made.
Bob  [developer] 11 Mar @ 10:40am 
Hello, looks like the speech "Extra What's Up_Speech11" is causing a crash because it tries to use the Frustration animation, which is only available for zombies. I think I'll change that error to a warning in the next patch but just FYI if you want to fix it just change the Animation for that speech back to None.
Phantom Atom 17 Dec, 2024 @ 10:50am 
Might need an update? Isn't working for me either.
autist joris bohnson  [author] 2 Jul, 2024 @ 1:59pm 
I'm also running the public beta and it seems to work for me... I'm really not sure!
R.4.V.3.N 30 Jun, 2024 @ 11:10am 
Game: Survivalist Invisible Strain.

Version: Beta Build 207

Issue Description: The problem is. "HOW do I utilize it -IN- the -Worldspace- when -Interacting with- -NPCs-

Detailed Steps:
------
0: Using Beta Build of Game.
1: Installed mod,
1a: Only mod used in test.
2: Activated mod.
2a: Only mod activated for the test.
3: Walked up to NPC
4: Used the "What's up?" option.
5: NPC just tells me the same ol' stuff.
6: repeat part 3 - part 6 five more times...
------

Additional Notes: Installing and Activating isn't the issue. I need to know how to get the mod to work -in the game worldspace- when -interacting with NPCs-. Cause I'm not seeing anything different, and I don't see any way to type things to the NPC like your Screenshot seems to show?
autist joris bohnson  [author] 30 Jun, 2024 @ 5:33am 
When you start a new game, you can enable mods on the mods tab (to the right) - all the scripts and everything should just start popping up in the game naturally!
R.4.V.3.N 29 Jun, 2024 @ 7:03pm 
How.. Do you get this to work?
autist joris bohnson  [author] 21 Mar, 2024 @ 2:10pm 
Hey guys, working on another QoL mod - Bigger Hordes! Go over and test it if you're feeling brave!

https://steamhost.cn/steamcommunity_com/profiles/76561198040610360/myworkshopfiles/?appid=1054510
autist joris bohnson  [author] 30 Nov, 2023 @ 7:40am 
Thank you, I plan to add a bit more soon!
darth_lame-o 6 Nov, 2023 @ 8:42am 
Great mod. Breathes a lot of life into the game.