Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is not something that can likely be fixed unless I were to make an unsafe mod to delve into the inner workings on the engine and rewrite how the game handles materials on a fundamental level (I'm not doing that)
The best thing you can do is find a way to resolve the crashes themselves. I would recommend joining the Noita Discord and asking in the #mod-support channel for assistance with your crashes, and provide your mod list
I'm assuming it's a probably a mod compatibility thing, and I'll figure out a way to work around it (maybe give myself Saving Grace and adding perk removal), but I figured I'd mention it in case you happen to be poking around that bit of the code.
(just looked at the patch notes and noticed you mentioned divine slime being on hold two days before my comment whoops xD)
currently on the itinerary of large reworks are AoD compat, Alchemy Journal rework, Fluent Fluids content branch, and Materia Mushrooms
@The Creep peculiar, Divine Slime has been put on indefinite hold until AoD compat is functional, but Liberum Magicas is def smth we should fix, I will look into that when I wake up again (it is currently 11:35 in the morning and I have not slept lmao)
If you join the discord or contact me via DMs, we can discuss this much more easily (preferably the former, but idm much~)
@Чек пожалуйста There is no proper way at the moment outside of experimentation. as mentioned, you can indeed go through all of the reactions.xml files for each content branch, in the future I intend to have the recipes be shown to you through pixel scenes and some of the more mechanical ones be explained via the Alchemy Journal whenever I get around to reworking that