Stellaris

Stellaris

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V_TRAITS
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3.056 MB
8 Oct, 2022 @ 8:10am
4 May @ 10:24am
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V_TRAITS

Description
3.14.* Ready

4.0 Update in progress
The mod is currently in the process of being updated to 4.0 with me trying to figure out how to translate as many of the traits to the new system as possible. As of now, the mod will still be available and functional on 3.14. Afterward, a legacy version of the mod will be made public.

What is it about
In the game only Fungoids, Plantoids and Lithoids get unique traits that no other species class has. This is a bit of a problem because at the end of the day there is no difference between them. There is no difference between Arthropods and Mamalian species when it comes to unique traits as they get none. This mod adds over 200 traits, that are divided between all species classes. All of these traits are based on real phenomena, and tropes related to the species class.

A lot of these traits are focused on how they impact or are impacted by the environment they find themselves in and how they impact the environment themselves. As a example Avian, Arthropoid and Aquatic species gain access to the Brood Parasite trait, that increases their pop growth speed at the cost of other species. For a more positive kind of impact we have the Fertilising trait avilable to Plantoids and Fungoids that increases habitability for all by +1%. There is something for even pop bombing connoisseurs with traits like Infertilising, Locusts, Plagued, and Polluting that reduce habitability, but do it in different ways and differing severity.

Maybe you want to have a different take on Xenophilia. A more... Parasitic kind of it. Growing your species at the expense of others via brood parasitism, or by being a brain parasite that slowly takes over other empires. You can even be a social parasite and refuse to do any worker jobs at all. And if you want to be nicer to your neighbors you can always have your species make use of the Behaviour Altering trait making your other pops more happy.

For now the mod includes:
  • 8 Previously cut traits
  • 26 Generic traits for Biological and Lithoid species
  • 45 Ethic specific traits
  • 99 Species class specific traits for Biological species
  • 26 Traits for Lithoid Biological species
  • 1 History trait for organics
  • 25 Traits for Machines
  • 2 History traits for Machines
  • 11 Traits for Presapients
  • 4 Traits for Hiveminds
  • 5 Origin specific traits
  • 26 Traits for Cyborgs
  • 12 Species specific traits for Cyborgs

Future content
  • More traits for every species class.
  • Rebalancing, fixing and reworking of certain traits that cause gameplay and performance problems *cough* Mutagenic *cough*.
  • Adding more languages and fixing typos.

Performance
This mod might be on the more resource intensive side of things. So if you feel the game lags too much for your taste go and subscribe to the Performance Patch and put it below V_TRAITS in the load order. The Patch disables randomization for traits using triggered modifiers, only allowing custom empires to make use of them. Another thing you can do is to turn Xenocompatibility off.

Languages

Compatibility
Files owerwritten: 00_social_classes, 01_gestalt_drones, 02_other_categories,
If any mod also overwrites these files, something will most likely break and will require a compatibility patch.




My other Mods

Legacy versions

Remember to leave your suggestions for traits and ballance changes below.
Also please report the bugs when you find them, it really helps.

[discord.gg]
Popular Discussions View All (3)
123
17 Apr @ 5:36am
PINNED: Bug Reports and Grammar
Xyre
50
19 May @ 7:40am
PINNED: Trait and balance suggestions
Xyre
244 Comments
2397325705 18 Jul @ 6:47am 
its a long progress:steamhappy:
Zombieslayer1444 9 Jul @ 8:45pm 
Super excited to see the update and/or beta.
Alexander 9 Jul @ 12:42am 
keep it up with that update :)
good work man
pablo gonzalez 6 Jul @ 3:10pm 
Fair enough and in that case I hope all goes well with your life!
Xyre  [author] 6 Jul @ 2:54pm 
Real life stuff keeps getting into the way.
pablo gonzalez 29 Jun @ 11:16am 
How far are you in the update?
MasterBot 4 Jun @ 7:18pm 
Besides some forgotten mods,i'm looking forward to 4.0 update for this mod the most <3
ChrissTheBurnedOne 2 Jun @ 2:30pm 
understood, best of luck then
Xyre  [author] 2 Jun @ 1:27pm 
I have a lot of traits to go over and I'd rather avoid giving any ETA's for a full version.

I have plans for releasing a beta update with most of the traits missing and trying to add most of them over time. But first I'd like to redo the internal architecture of the mod for 4.0. A lot of traits need to be either reworked from the ground up or simply cut due to either redundancies or them simply not working anymore.
ChrissTheBurnedOne 1 Jun @ 4:58pm 
any eta for update btw?