Total War: WARHAMMER III

Total War: WARHAMMER III

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Johnny's Artillery Pack
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Tags: mod
File Size
Posted
Updated
50.958 MB
11 Oct, 2022 @ 12:48pm
22 Jun @ 11:30pm
24 Change Notes ( view )

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Johnny's Artillery Pack

Description
Hello!

this is my first custom unit mod and I am excited to share it with the community.

what does this mod do?

- adds new artillery units to the game for custom battle and campaign.
- see below for which races are currently affected (i will be making more artillery units in the future).
- custom artillery crews are added where required. check out the images to see my nurgle mutant crew.

Where can i recruit these new units?

1. High elf Sapherian bolt thrower:
- recruited at the mage's tower buiding tree

2. dark elf Ghrondian bolt thrower:
- recruited at the sorceress tower building chain

3. Nurgle Emetic amalgams:
- recruited from nurgle's unit pool, gifts of chaos (nurgle's gifts) as warriors of chaos or daniel's nurgle temple building chain.
- nurgle generates more from his cyclical tree of decay building (the one that makes rotflies and chosen).

4. Nurgle entropic carronade:
- recruited from nurgle's unit pool, gifts of chaos (nurgle's gifts) as warriors of chaos or daniel's nurgle temple building chain.
- nurgle generates more from his cyclical tree of decay building (the one that makes rotflies and chosen).

5. High elf phoenix fire mortar
- recruited at the mage's tower buiding tree

6. Dark elf Dragon's maw mortar
- recruited at the sorceress tower building chain

Who gets what?

1. High elfs:
- Sapherian bolt throwers
- phoenix fire mortar

2. dark elfs:
- Ghrondian bolt throwers
- dragon's maw mortar

3. Nurgle:
- emetic amalgams
- entropic carronade

4. warriors of chaos:
- emetic amalgams (not recruitable as villitch, azaezel or valkia)
- entropic carronade (not recruitable as villitch, azaezel or valkia)

5. daemons of chaos (daniel)
- emetic amalgams
- entropic carronade

Future plans:
- moar artillery :D
- feel free to recommend races/ factions to me

Compatibility:
- compatible with vast majority of mods
- let me know if you find an incompatibility

Balancing and feedback:
- balancing feedback is always welcome


Mod no worky?
- check compatibility above.
- other issues? let me know and I will attempt to fix.

Do you have an idea for an artillery piece? Post it here!

https://docs.google.com/document/d/1_6qOu7iKNbvfZKzqPxCwsLB_R97qB2DSZzuvQjL77-g/edit?usp=sharing

[paypal.me]
Like my mods? help support my modding hobby by donating. Any donation is welcome!


249 Comments
delfiorina 12 Jul @ 12:23pm 
Do your thing and i think it will be a blast to behold im looking forward to the end results, have a wonderfull summer.:steamthumbsup:
Johnny  [author] 6 Jul @ 3:09pm 
hi friend sorry for the late reply, no updates yet i am still working on the big WIP mod i got delayed a bit.
delfiorina 19 Jun @ 3:00pm 
Any progress?
Johnny  [author] 12 May @ 9:28pm 
hi friendys i love all your ideas it makes me happy to read them. i am almost complete my big WIP mod and will return soon.
delfiorina 11 May @ 2:56am 
I would love to see wood elves being able to breaktrough city walls, i have a mod were treemen
can slingaway boulders but it feels so lame and take forever to bring down the walls.
marz2004 25 Apr @ 8:48am 
I think you can add springald, ballistae or mangonel to create some artillery for bretonnia. and they can be cheaper, less precise and have more models than traditional 4-model artillery.(like the dwarf springald) And you can also create some sort of stronger artillery for vampire coast, since their current ones are out of date.:steamhappy:
Brogainz 20 Apr @ 8:01am 
Btw, in the Malus Darkblade books there are witchfire (?) canisters shot from bolt throwers exploding in a powerful green fire that burns everything, especially demons
Johnny  [author] 8 Apr @ 6:38pm 
hi friends moddy is updated sorry for the delay. a status update on my moding is:

I will aim to:
1. complete a big WIP mod (almost complete)
2. return to making more artillery (starting with tzeentch)
agent.theory 31 Mar @ 12:34pm 
It's working again. The 6.1.1 update fixed the capital-letter problem that 6.10 caused.
Johnny  [author] 30 Mar @ 12:30pm 
update on the way friends sorry for the delay just gotta finish some real life stuff