Total War: WARHAMMER III

Total War: WARHAMMER III

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[OoD]Popculture Necromancy! Armies disintegrate on lord death, but have perfect vigour and unbreakable!
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12 Oct, 2022 @ 2:53am
25 Mar @ 7:50pm
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[OoD]Popculture Necromancy! Armies disintegrate on lord death, but have perfect vigour and unbreakable!

Description
If an undead Lord dies the whole army goes POP! Just like in the movies! While the Lord 'lives' though, all their army gets perfect vigour and unbreakable.

Yeah just like in all the best B-movies you've ever seen and the greatest D'n'D campaigns you've played, the BBEG (Lord) animates the evil host, and when he dies, so do they! But not heroes or unbreakable units.

LEGIONS of NAGASH submod available.

This is for Vampire Counts and Vampire Coast.
If you want a different approach or a similar mechanic for Tomb Kings check out the great Unrelenting Undead.


How it works
Lords have a map-wide aura that affects every unit/hero in their army (but NOT themselves) that gives unbreakable and perfect vigour.


If the lord dies or leaves the battlefield (but not when temporarily routing) the effect is lost and instead their troops but NOT heroes (or allied armies) receive 'Mortal Coil' and disintegrate quickly.


If you have a 2nd army with a Lord re-inforcing providing the buff, the 1st army will live.
Any unit that is itself unbreakable will also survive.

Legendary Lords have an almost identicle buff with 1 key difference: it will work on ALLIED armies too and keep them alive/animated if their lord dies.



Upto you to decide. Here's what my new favourite user Serj Targarien had to say:
"I love [] how it affects gameplay in a risk-reward way. Both playing as and against vampires gets more fun as now the lord is an essential figure in the battlefield, who has to be taken advantage of offensively but also protected at all costs. Also, when playing against vampires the fact that you know you can win the battle by "just" killing the lord can make you overextend and actually lose."

A small thing is that a Legenday Lord reinforced/reinforcing another army will give other Lords Perfect Vigour/Unbreakable. Minor and not necessarily undesireable.

For armies commanded by a Legandary Lord, I've also added a 0.02% multiplier buff to auto-resolve, minor but should represent the buff.

Small buff to corpse carts, who in vanilla provide (now near useless) 0.01 % vigour regen.
Now do 0.01% hp regen aura, every sec. This is 20% of the Lodestone versions AoE regen effect.


F.A.Q's

SFO/Radious?
Radious Units are included, not sure for SFO.

Mixu's Unlocker/Legendary Lords?
YES! See compatibility. The RED DUKE is treated as a LL.

What about Isabella?
She as a hero OR a Lord, gets the best version of the buff, as does Vlad as a hero. So if you have either as a hero in your army, and the Lord dies, the army will remain thanks to the Legendary Hero.

Why not Tomb Kings?
In the lore each skeleton has a soul and is loyal to their king, and are resurrected via a different flavour of magic.
In game-play, I thought it was more fun to add variety, not just switch.


~~This~~ new unit mod?
LOADS already have support!!
For those that don't specifically, undead units WILL receive the buff from vanilla/supported Lords. But they won't do the POP! thing, nor will mod lords provide the buff automatically.
I'm happy to add-in support tho, let me know in the comments which!
Also anyone is welcome to make a submod, it's very easy; see compatibility.


Garrisons?
There's no lord to give a buff, but they WILL disintigrate if the 'general'/star banner unit is killed.

Summons?
Are unaffected either by the buff or mod crumbling. Vanilla behaviour.

Living Troops?
Sartosan & Slyvanian units, plus living allied outpost troops in your armies are UNAFFECTED (not undead).




Save game compatible, safe to add or remove any time. Does not touch any vanilla entries, so is compatible with everything/wont ever conflict.

Mixu's Legendary Lords - supported for Dieter Helsnicht & Captain Drekla.
Vampiric Lords of Legend & Lore - supported for Akana, W'soran, & Elize von Carstein.
Radious Units are included for both Counts and Coast.

Sub Mods
Lorefulish Version! The less skeleton like troops don't disintigrate!
Necromancy - Supported by Serj Targarien's mod - TY Serj!
Submod for Expanded Roster - Vampire Counts
Lords of the Night - Konrad hero Konrad gets the normal Lord skill.
Skeleton King Krell, kindly done by Xalderin!
Making a sub mod/making new mod units affected.
Could hardly be any easier!
  • Find the units main entry in your mod: In DB> land_units_tables: "Key" column.

  • In a new mod 'create' (or just within this mod if you're not sharing) the DB table 'land_units_to_unit_abilites_junctions_tables' -done by right-clicking the packfile name.pack below PackFile &Contents.
  • Add your new unit(s) main entry key under Land Units

  • Under Ability put:
    • popculture_necromancyLL - if they are a Legendary Lord,
    • popculture_necromancy - if they are a generic Lord,
    • popculture_necromancybad - if they are a unit (will disintigrate when Lord dies)
No permission needed but let me know and I'll incorporate or link it!

Feedback welcome and desired!


My Mods








Please eat the rich ~Neil
65 Comments
david.vicr 15 Jun @ 4:18am 
Thaaaanks! :steamhappy:
Neil  [author] 12 Jun @ 9:43am 
Hi David! RPFM!:
https://github.com/Frodo45127/rpfm/releases/tag/v4.4.1

When u first open it a window will pop up, click to update schemas, then the program if it needs it. https://i.imgur.com/kIzOPjg.png

Then from Top Bar, generate depency cach... takes a few minutes.
https://i.imgur.com/aaO9D6G.png
But then, that's it, RPFM is ready to use

Oh also install FROM STEAM, the WH3 assembly data kit TOOL, think RPFM needs it, I think.

Then follow this pages instructions!
I hope thats all correct, written from memory as I dont have the game installed currently, Hope u achieve success!
david.vicr 12 Jun @ 8:06am 
Hey @Neil!

I really love your Mod! I just tried to use it together with the Necromancer Mod and it dosent causes any Problems buuuuuut even though the new Units get the Leadership-Buff as long the Lord is alive they dont get the DMG-Debuf after his death.. :steamsad:

I wanted to fix this like you said within the desciption but im pretty new to this.. could you gimme some more advise? What Program are you using for it? :steamhappy:
Neil  [author] 14 Feb @ 7:38am 
I mean this mod doesn't make any power changes to any units, the lords are just much more pivotal. You have to protect them more. It's a risk but the reward is none crumbling, none weakening units. Some change of approach to battles is intended, not a side effect.
flameshroud 13 Feb @ 7:37am 
finally came around to playing tith the counts, so i could test it properly. it feels incredebly loreful, i love it. i got one gripe though, the necromancer lord (on a cart) is just not viable anymore, 3 crossbowman killed him so fast i couldnt even cast nehek. something nice would be an lesser version with a range for vampire and necromancer heroes as they try to hold the army together. would still punish you immensively, as threre would be no way to flank anymore, but it would give you the chance to salvage some units by scrapping really hard.
Ooh-la-la, It's GAGA!! 26 Jan @ 3:26pm 
Impressive, very nice, now let's see you making this mod VANILLA for every faction in the game pls
Axios2002 25 Jan @ 4:19pm 
Yeah, okay, sorry to have missed that. The gameplay experience is awesome, ambushing a necromancer and wiping out his whole army by quickly taking him out, a desperate duel against a vampire while your forces hold back his massive horde of undead...

Only issue is settlement battles. Large settlements full of unbreakable untireable undead are impossible if you can´t find and kill the designated pseudo lord unit, which the AI might just choose to hide

Alternatively on field settlement battles, finding and killing the pseudo lord and wiping out the full army is hilariously easy.

Overall Good job shame I have to choose between this or the necromancy mod.
Neil  [author] 8 Jan @ 8:36pm 
Maybe read the description? Maybe the first bolded part?
Axios2002 7 Jan @ 7:39pm 
Will vampire heroes crumble too if the Lord dies? That would feel wrong.
Arneist 28 Jun, 2024 @ 11:20pm 
My apologies. The warning about the outdated version remained, but the mod turned out to be working. I forgot that invincibility appears only at the beginning of the battle and there is no way to see it in advance.