Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Roads and Bridges v1.1
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157.618 MB
14 Oct, 2022 @ 2:03pm
19 Apr, 2024 @ 7:00am
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Roads and Bridges v1.1

Description
1.1
- Updated bridge models. Shouldn't break existing saves, let me know if it does.
- Drukhari wracks can now build.
- Necron and Eldar/Dark Eldar models still WIP / temporary / TBD / [excuse]


1
- Adds buildable roads and bridges to construction/support units. They cap movement costs for their tile to 0.5, giving double movement speed over land and rivers.

- Rather than building bridges, Tyranids are instead able to permanently consume rivers from bedrock tiles.

- A mix of mediocre custom assets included.
16 Comments
Championxs 15 Jul @ 1:48pm 
I've always found it stupidly odd how tyranids literally drink the soup'd biomass of planets but don't remove rivers when consuming tiles. let alone just suffering the penalties from it since everything is either infantry or monstrous.
Goddamnit, Clown  [author] 11 Jan @ 12:31pm 
That's odd, bridges and roads both apply the same trait, they shouldn't act differently. Haven't played in a long time, possibly a new bug. I'll have a look.
Maelstrate 9 Jan @ 4:47am 
I cant get the bridges to give me movement increase. The roads work but not the bridges.
Goddamnit, Clown  [author] 16 Nov, 2024 @ 5:18pm 
@ Omnipotent Erman - No, AI players won't build roads. There's very limited scope for getting the AI to do anything, they barely use vanilla features. They'll take advantage of the movement bonus from human players' roads though.
Omnipotent Erman 16 Nov, 2024 @ 2:31pm 
Can computer/AI players also build roads?
Goddamnit, Clown  [author] 22 Oct, 2024 @ 2:52am 
@ hitesh_no1 - Yes, they clear all brush and rocks from their tiles, including the resource bonus ones. It was originally just a visual choice, but it seemed appropriate to leave in. Also allows you to reclaim the third building slot for a city tile.
Synnercy 22 Oct, 2024 @ 2:45am 
Alright thanks mate.
hitesh_no1 18 Oct, 2024 @ 3:29pm 
Hello. I'm trying out this mod and its really. Always seemed handy like what they had in CIV.
One issue i've come across though. I'm trying to connect two cities by road. I built a road on a tile that had rocks.... and it destroyed the rocks so the mining bonus disappeared. Is this supposed to happen?
Goddamnit, Clown  [author] 18 Oct, 2024 @ 6:23am 
@Synnercy - A road or a bridge occupies its tile, they don't join two tiles together.

They can be built on any land tile without wireweed, forest, or ruins. Bridges where there's a river, roads where there isn't.

They don't interact with cliffs or ocean tiles, I wanted to tackle those but don't think there's a way.
Synnercy 18 Oct, 2024 @ 12:42am 
Are there any limits between two points of lands when building a bridge or is literally every tile you can move on?