RimWorld

RimWorld

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Primitive Core
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Mod, 1.4, 1.5
File Size
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546.597 KB
21 Oct, 2022 @ 12:01am
15 Jan @ 12:41pm
9 Change Notes ( view )

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Primitive Core

In 1 collection by velcroboy333
Velcroboy's Mods
68 items
Description
Note:
This mod is only necessary for Rimworld 1.4+. If you are on 1.3 or lower, you can safely ignore the requirement. I apologize if the red line bothers you, but I have yet to find a way to version-specify requirements.


Adds flint for the basis of the Primitive mod series.

This will serve as the Core mod of the series so that users may have more freedom choosing which modules they wish to use.
  • Flint is a new resource that will be needed for neolithic weapons and tools Additionally, campfires require 2 pieces of flint to build. If you don't like this change, you can use this patch to revert back to vanilla recipe. All scenarios are patched to give some flint and limestone on new maps.

  • Flint can be processed from limestone or bought from traders. (Stones from mods: Obsidian and Rose Quartz will also yield flint) Note: Starting on a map with no limestone will be extra challenging. If that is not a challenge you enjoy, I have made a patch here so you can craft flint from any stone type.


This mod can be used alone. It will add the flint resource and all that that entails.

However, it is recommended to use this mod with some combination of the following mods.

Other mods in the Primitive Series:
(These do not require the Core mod)
For Vanilla Factions Expanded - Tribals see: VFE Tribals - Mod Patches



[discord.gg]
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy
For art commissions by Hydromancerx see: Patreon [www.patreon.com]
59 Comments
velcroboy333  [author] 4 Jul @ 2:31pm 
It's just a failed patch. It's relatively harmless move been aware of it for a while. It will be fixed soon when I get around to the 1.6 update
gunns22 4 Jul @ 1:59pm 
@velcroboy333
LOG! https://gist.github.com/HugsLibRecordKeeper/7a5c6ab83efefc67aa1a588f0568d85c

Some kind of incompatibility with Medieval Overhaul. I didn't test it, as I was trying to narrow down the source of a caravan-related bug with my new Fantasy modpack, and I've just been shotgunning every red error I can find.
tanyfilina 25 Jun @ 12:08am 
Does this mod series work on 1.6 as is?
SFH 25 May @ 12:45am 
CE compatible?
Deankiller Turnupseed 16 May @ 8:42pm 
take your time
Firenis 14 May @ 10:47pm 
I appreciate it. Thank you for your hard work and making this mod.
velcroboy333  [author] 13 May @ 6:49pm 
Hi guys, I know I've been absent. Haven't had much time for modding lately. I'll try to get a fix for these patch errors in the next day or two.
Firenis 13 May @ 6:47pm 
I am getting this error. I looked at the code and vanilla expanded furniture's and it seems that the issue is with the stone campfire patch. Vanilla expanded furniture no longer has a costlist for stone campfires that I can find. So that might be the issue.
[Primitive Core] Patch operation Verse.PatchOperationFindMod(Vanilla Furniture Expanded) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\2877845748\Common\Patches\MiscFlintPatches.xml
AtoshDustosh 2 May @ 4:02am 
Still getting the error after the hotfix
[Primitive Core] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: F:\SteamLibrary\steamapps\workshop\content\294100\2877845748\Common\Patches\MiscFlintPatches.xml
glenninjapan 9 Mar @ 5:10am 
getting a couple of red errors after start up, are they anything to worry about?

[Primitive Core - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/WorkGiverDef[defName="DankPyon_DoBillsStonecut"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1

and

[Primitive Core] Patch operation Verse.PatchOperationFindMod(Medieval Overhaul) failed
file: Z:\Steam\steamapps\workshop\content\294100\2877845748\Common\Patches\MiscFlintPatches.xml

https://gist.github.com/HugsLibRecordKeeper/f2051a7bb22c2091a23dc10f797033f5