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Better Gene Graphics Framework
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Mod, 1.4, 1.5, 1.6
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953.958 KB
28. říj. 2022 v 4.41
7. čvc. v 12.21
Poznámky ke změnám (14) – zobrazit
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Better Gene Graphics Framework

V 1 kolekci od uživatele telardo
Telardo's small mods.
12 položek
Popis
A framework designed for AFU Cosmetic Gene Expanded . This mod is a tool for modders to provide better graphics effects (than vanilla) for their genes.

For Players:
Use it only when you have a mod using this framework as a dependency.
You can place it everywhere in your mod list. Add or remove it to or from your current save. However, while generally used with other gene mods, genes are unsafe to remove from saves.

For Modders:
(1.5 Update) The new rendering system is super extensible and frees us from the chores of transpiling. Most tasks can be done with vanilla or simply writing your own PawnRenderNode and PawnRenderNodeWorker. I only update it for our artist. Feel free to reference AFU Cosmetic Gene Expanded for how the new system works.

(1.4 Legacy)
Although I designed it for a specific mod, I made it a framework. Other modders may face the same problem (in vanilla) as us, and hopefully, they can tackle them with this mod.

Framework features:
1. Conditional gene graphics resolving.
You can change gene graphics for pawns with ages, like children and adults.
You can also change graphics with or without some hediffs and body parts.
2. You can add shader support for your graphics.
3. Better body attachment control. Allows you to disable vanilla body type scaling for "tails" for your genes and adjust their rendering offsets and layers as body type.

If you have any questions or feature requests, feel free to contact me here or in discord.
Počet komentářů: 67
Head 9. kvě. v 15.45 
Excellent mod
Neko Boi Nick 15. dub. v 14.06 
@Raven the repository was maybe made private?
Raven 12. úno. v 1.14 
Is there any documentation available? The wiki no longer seems to exist.
Guadaña 19. čvn. 2024 v 22.23 
Is it possible to make Better Gene Graphics genes (such as the ones from AFU's Cosmetic Gene) override the visual aspect of other mods? For example, Alpha Genes adds its own fox tail with a boost to minimum comfortable temperature, but if I add both AG's and AFU's fox tail genes only one will show up. Or is this something that has to be patched together?
telardo  [autor] 3. kvě. 2024 v 21.50 
@danime91 Hard to explain here. We can move to discord.
danime91 3. kvě. 2024 v 21.21 
Found the offsets in the hediff xmls, but those seem like universally applied offsets. If I only wanted to change the offset for specific body types, this would end up affecting them all, wouldn't it?
telardo  [autor] 3. kvě. 2024 v 21.07 
@danime91 You may need to change renderNodeProperties in their hediff xml
danime91 3. kvě. 2024 v 19.46 
1.5 with all DLC. I removed most of my modlist to try to figure out what the issue is.

brrainz.harmony
ludeon.rimworld
ludeon.rimworld.royalty
ludeon.rimworld.ideology
ludeon.rimworld.biotech
ludeon.rimworld.anomaly
unlimitedhugs.hugslib
krkr.rocketman
dubwise.dubsperformanceanalyzer.steam
taranchuk.performanceoptimizer
telefonmast.graphicssettings
oskarpotocki.vanillafactionsexpanded.core
void.charactereditor
brrainz.cameraplus
m00nl1ght.mappreview
telardo.bettergenegraphicsframework
uuugggg.replacestuff
pathavoid.kv.rw
nals.facialanimation
nals.facialanimationexperimentals
erdelf.humanoidalienraces
fs.reviaracebiotech
vinzero.revia.facialanimation
telardo  [autor] 3. kvě. 2024 v 19.29 
@danime91 1.4 or 1.5?
danime91 3. kvě. 2024 v 19.02 
I wanted to make some adjustments to the Revia Race (Biotech version) tail positioning, and adjusting the bodyTypeOffset values doesn't seem to change anything about how they're rendered in-game. I'm pretty sure I'm changing the right values, in <li Class="BetterGeneGraphics.BetterTailRendering">. Is there something I'm missing?