RimWorld

RimWorld

1,959 ratings
Vanilla Races Expanded - Saurid
13
8
3
7
4
2
2
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.702 MB
28 Oct, 2022 @ 7:25am
8 Jul @ 8:46am
16 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Vanilla Races Expanded - Saurid

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod adds a new race called Saurids, featuring xenohumans with lizard characteristics. A number of new genes will allow players to turn their pawns into cold-blooded scaly monstrosities, whilst a new Saurid faction will be added alongside the Outlander factions and will provide a steady supply of Saurids for the players that desire it.

Genetically spliced with synthesized dinosaur genetic material for improved compatibility with arid environments, saurids are cold-blooded isolationists with harsh voices and extremely low metabolisms. Their sharp claws and hardened scales make them particularly suited to melee encounters.

For workers looking for higher-wage jobs, saurid xenogerms are offered alongside employment packages to particularly arid and hot planets. As conditions are quite harsh, they experience an attitude shift to be less social and consume fewer calories which allows them to be more profitable. As they are not excluded from starting families, saurids can communicate with each other using pheromones and are oviparous to reduce medical complications caused by lack of proper social infrastructure.



Vanilla Races Expanded - Saurids adds following mechanics to the base game:



















[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: Can I find this race in the game?
A: We made sure that each of our newly added races appears either in their own new faction, patched into an existing faction, or both! Simply add this mod and sooner or later you will see the xenotype pop up!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.




Graphics are created by Oskar Potocki with help from Neronix.

Code work by Neronix.

Xenotype description by Reann Shepard.

Raptor sounds sourced from Ark: Survival Evolved.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (15)
6
8 Nov, 2022 @ 6:05pm
Errors on game launch (xenotypechance?)
Grimscribe
5
6 Dec, 2022 @ 8:23pm
infinite eggs
Scott
5
30 Nov, 2022 @ 3:30am
Headless Saurids
Jedia Kyrol
581 Comments
WREN_PL 17 Jul @ 7:57am 
Oooooooh, I'm so sorry, they now get pregnant WITH AN EGG and just lay it after a few days!
WREN_PL 17 Jul @ 7:31am 
On 1.6 Saurdis don't lay eggs, they get pregnant like baseliners.
Vesti 16 Jul @ 12:49am 
Is fertilization surgery not available for them? When I perform an extraction operation, it just disappears after a couple of seconds. At the same time, the colonists do not want to reproduce naturally, the fertility of both is not zero, but they simply refuse intimacy. Maybe the problem is that the man is 77 years old and the woman is 32, but they are already married.
RandomHero 15 Jul @ 8:57am 
I'm sure it's been asked before, but I don't want to dig through 12 pages.. Are saurid claws intended to count as weapons for slave rebellion calculations?
t34beb 14 Jul @ 8:27am 
scale skin gene conflicts with head genes in strange ways. Sometimes overriding them or sometimes applying with them
UnicornMan 31 May @ 8:03am 
Just hatched my first egg and it ends up named "Baby Astarte". The last name has nothing to do with the parents.
Gobrinsan 22 Mar @ 9:18am 
I just wish i could keep them in the game but stop them being the default when people join my colony via TTK, i can disable every other race but these things don't show up
StockSounds 18 Mar @ 5:09pm 
I would have gotten this mod a LOT sooner if I'd known they make the Jurassic Park raptor sounds
Dopefish 13 Mar @ 8:17am 
maaan Saurid Mother is such a brutal start thanks solely to the sheer amount of time it takes to feed a baby
Sarg Bjornson 5 Jan @ 12:03am 
The problem with Steam is that they are a complete monopoly. They have no incentive to improve things, so they just don't. People have asked for better contributor controls for a decade now, and they just don't care