Total War: WARHAMMER III

Total War: WARHAMMER III

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绿皮部队扩充 V0.2(New green skin units)
   
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Tags: mod
File Size
Posted
Updated
1.523 MB
30 Oct, 2022 @ 2:40am
23 Dec, 2024 @ 9:05pm
16 Change Notes ( view )

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绿皮部队扩充 V0.2(New green skin units)

In 1 collection by [HAN] YH — 北岛
北岛的MOD合集——Kitajima`s mods
9 items
Description
(因为条件不足所以兵牌暂时采用变色调的兵牌)
新增绿皮部队:
卑鄙潜伏者(毒液炸弹)
铁甲兽人小子(剑盾和双持武器)
狂暴蛮荒大只佬
史奎格冲阵骑士
夜地精飞刀手
新增事务官:
蛮荒巫医

In this mod, u can recruit some new units :
Nasty Skulkers (Poison Boom)
Armored Orc Boyz & Armored Orc Boyz (Double Weapons)
Rampage Savage Orc Big Uns
Breakthrough Squig Hoppers
Night Goblin (Fly Cutter)
new hero:
Savage Witch Doctor

更新日志:
2022/11/3 完善了一下巫医的技能树,后面考虑抽时间做一下法术系的优化。
32 Comments
MVGkaiser 28 May @ 10:00am 
update please
sigmars_disciple 4 Mar @ 10:07pm 
No problem bro....
Maybe a user can reply regarding what needs to be updated in the time until August, who knows?

If I play my next Greenskin campaign (I play them very seldom though) I'll check it myself and let you know what to fix, if I can figure it out, brother. Would def want to play any GRN campaign with this mod as it lovely. Plus CPU always recruited from it too. All love <3
[HAN] YH — 北岛  [author] 14 Jan @ 4:04pm 
@sigmars_disciple
Hello my friend. The RPFM didn`t tell me what should I do to make it 100% compatible. As you can see, I don't play WH3 much anymore. I'm sorry to tell you that I have to focus on work until August. I didn't have enough time and energy to complete the compatibility check.
I think I will update after August if I still have the motivation. But I don't want to spend too much time updating right now.
Thank you so much for your support.:vanilla:
sigmars_disciple 13 Jan @ 5:38pm 
Hey, does one of the users know if this causes problems in a 6.0 campaign or not? @Han I'm sorry, I thought you just have to open the mod with the latest version of RFPM and then it would tell you what do change to make it 100% compatible? It will be smth really small that changed in either case.

Now that other Greenskins unit mods are all 6.0 ready (except Expanded Roster Orcs & Goblins, mind you) you can prob see the small change to make there if you open another unit mod, I thought? (You probably know this, I'm not a modder and just telling you what I know - not trying to be rude at all) e.g. Singe's Unit mod or We'z Speshul Core or Dead's Goblin Zeppelin mod

Anyway: Hope you're good - much love <3 from Berlin
[HAN] YH — 北岛  [author] 3 Jan @ 4:39pm 
@sigmars_disciple
This problem may be caused by compatibility conflicts in some data. Checking compatibility is a hard job.For the time being, I don't have enough energy to finish this work.:steamfacepalm:
sigmars_disciple 3 Jan @ 1:05am 
Well... actually in a larger, compatible, all 6.0 ready modlist with Greenskins mods like Dark Land Orcs by Fröb and all 4 We'z Speshul mods on IEE I cannot get my app to launch when I add this mod. Could absolutely be related to a lot of mods running, custom factions etc. but ofc I wouldn't bother you here if I thought everything was okay.... Any ideas? <3
sigmars_disciple 2 Jan @ 8:35pm 
Thanks! <3 So this is now UPDATED for 6.0 and CONFIRMED WORKING! :)
[HAN] YH — 北岛  [author] 29 Dec, 2024 @ 3:59am 
@sigmars_disciple
I have completed some mods` updates in these few days. But I play WH3 rarely now, so I may fewer updates in the future:steamsad:
sigmars_disciple 26 Dec, 2024 @ 7:18pm 
With a LARGE modlist of >300 "6.0 ready" mods I can not get this to run (with the English translation).... Sorry that I cannot help further. <3
sigmars_disciple 22 Dec, 2024 @ 8:57am 
Hey, how's it going?
Can this be run with 6.0 or does it need an update? Thanks <3