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@Iopy - Cheers brova
Pros:
- This now means this faction will be nerfed like everyone has been asking for for years. Weaker weapons will be in the bounty hunter pool now.
- New textures, plasma gun looks a lot better in the coming update
Cons:
- CE Compatibility breaks until they patch it again.
@dagobert dogburglar - Hey mate, yeah the annoying thing is SOS2 changed how EVA works which messed with patches like mine. Very annoying, but now my priority is 1.6 sadly so I hope you're jumping ship
Thank you for taking the time to let me know, I hope that the vehicles are updated to account for your mod in the future.
It's like when people come to me and say my mod is incompatible with CE, the fact is it's their coding that makes a lot of changes in-game and it affects vanilla stuff, like my caravan activities being tied to visiting the base, your vehicle is the "pawn" and your colonists need to dismount to have it be available to them. It's something on their end due to how the vehicle is coded.
Once your pawns dismount, they'll be out of the "inventory" (interior of the vehicle) and you should see the caravan options. Frankly, it's beyond this mod to fix, cause then I'd have to hire a coder to sort out something in the vehicles mod, probably significant amounts.
I was really hoping I could have an armored truck and do missions. The other interactions like the bounty menu, storage, and free supplies work though