RimWorld

RimWorld

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[RH2] Faction: Bounty Hunters
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
25.982 MB
16 Nov, 2022 @ 9:18pm
20 Jul @ 4:14pm
27 Change Notes ( view )

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[RH2] Faction: Bounty Hunters

In 1 collection by Chicken Plucker
Red Horse² - Factions
7 items
Description
Bounty Hunters, glorified mercenaries out for fortune in a cruel Outer RimWorld where the defenseless may have nowhere to run and nowhere to hide. They are highly organized, professionally trained and care very little for collateral damage.

They don their powered armours and legacy models of UAC equipment doing whatever the next contract tells them to do.




Contents:
- Bounty Hunter armors from DOOM by JangoD'Soul.
(Note: Apparel may be rendered low in-game due to 1.3 update forcing this.)
- Unique hostile faction with their own backstory and characteristics.
- Enlistment feature that allows your colonists to become a part of the faction naturally.
- DOOM 3 cigarettes, cola and S3 Plasma Gun
- DOOM 2016 MP Bounty Hunter armor set done in 256x256 art for RimWorld!
- You get to listen to Hellwalker remake by Jupiter while idle in the Contracts screen. Enjoy.
- If enabled with [RH2] DOOM, Bounty Hunters will spawn with weapon variations from that mod.

Features:



Enlisting to this faction unlocks the following benefits:


Main Services








Medical Services



Training Services





Other Services




Reinforcements Feature



Resign from Enlistment






FAQ

- Is this safe to enable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

- Is this safe to disable mid-save?
- No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

- My colonists won't haul the gear in the stockpiles?
- My colonists keep stripping/not putting the clothes on?

- When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one.

- SOS2 compatibility?
- Enlistment mission events and reinforcements are untested in new planets and/or player space ships.
- The armors are tagged for EVA.

- Is this-
- Yea

- Compat-
- Yes it is

- Combat Extended?
- Ye



Please consider to:
[ko-fi.com]

To help develop more mods and features like these!

[discord.gg]

Credits:
Taranchuk - Lead C#
Jecrell - C#
JangoD'Soul - Textures
Chicken Plucker - Textures
DOOM 3 SFX - id Software
Hellwalker Remake Soundtrack - Aaron F. Bianchi Jupiter
Slayer Gates - Mick Gordon

Ko-fi supporters, of which this mod won't be around without:
getodog
Gur
AdrianRodinglioValladar
LegendKiller
The Last Eternal
JL
JME
Anonymous (Someone)
Anonymous (Someone)
Slayer Charlie
121 Comments
Chicken Plucker  [author] 1 Aug @ 3:14pm 
@Raku - Gonna need a separate mod to do that, or Ideology with dyes. It's just not in base vanilla sadly.

@Iopy - Cheers brova
Raku 1 Aug @ 2:18pm 
How do you color the armour?
Iopy 19 Jul @ 8:58pm 
Keen for this one to be updated for 1.6 as well!
Chicken Plucker  [author] 19 Jul @ 7:16pm 
Hi all. 1.6 update will bring EVA capabilities for Odyssey and the Doom 3 pistol and super shotgun.

Pros:
- This now means this faction will be nerfed like everyone has been asking for for years. Weaker weapons will be in the bounty hunter pool now.
- New textures, plasma gun looks a lot better in the coming update

Cons:
- CE Compatibility breaks until they patch it again.

@dagobert dogburglar - Hey mate, yeah the annoying thing is SOS2 changed how EVA works which messed with patches like mine. Very annoying, but now my priority is 1.6 sadly so I hope you're jumping ship
(≡◉‿‿◉≡) 18 Jul @ 11:21am 
1.6 please :)
dagobert dogburglar 30 Mar @ 6:18am 
For some reason, none of the RH2 series mods SOS2 compatibility seems to be working anymore. Have tried messing with load order. Are you up to speed with how it works now? They need decompression and hypoxia resists now versus just an eva tag.
ПОТОМ 14 Oct, 2024 @ 1:24pm 
БАУНТИ ХАНТЕЕЕР
Kier 23 Aug, 2024 @ 1:40pm 
Ah I understand. Interestingly enough I had no CE compatibility problems with your mod, only that when receiving the free guns, they did not come with ammo. The bounty hunter colony did not sell any ammo either.

Thank you for taking the time to let me know, I hope that the vehicles are updated to account for your mod in the future.
Chicken Plucker  [author] 23 Aug, 2024 @ 12:06pm 
@Hulk Swolgan - I've spoken to my coder about this, it's the other way around. It's because the vehicles are actually heavily modified pawns, and your colonists are in the vehicles' inventory.

It's like when people come to me and say my mod is incompatible with CE, the fact is it's their coding that makes a lot of changes in-game and it affects vanilla stuff, like my caravan activities being tied to visiting the base, your vehicle is the "pawn" and your colonists need to dismount to have it be available to them. It's something on their end due to how the vehicle is coded.

Once your pawns dismount, they'll be out of the "inventory" (interior of the vehicle) and you should see the caravan options. Frankly, it's beyond this mod to fix, cause then I'd have to hire a coder to sort out something in the vehicles mod, probably significant amounts.
Kier 22 Aug, 2024 @ 9:23pm 
Sadly your mod is not totally compatible with vehicles. Whenever I try to do any sort of world interactions with any of the bounty bases like training, guard duty, or medical services while in a vehicle caravan the options do not work. Being in a normal caravan works though.

I was really hoping I could have an armored truck and do missions. The other interactions like the bounty menu, storage, and free supplies work though