Steam telepítése
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Fordítási probléma jelentése
a full auto blast from a pulse rifle will be extremely dangerous even to the most heavily armored and shielded foe.
all guns have Much higher ranges
Mortars: they are accurate and based on a pawns skill in shooting skill but also can be pin point accurate with a spotter using binoculars.
on the other hand, melee combat is also significantly altered. melee skill controls both attack potential and defense.
parry, block, dodge are all effected by this and you can now have a master melee combatant defend themselves and hold the line much more effectively
there are hand held shields which also include a bullet proof police style shield which works really good against basic small arms fire.
melee is deadly and quick but also very risky as mentioned above. full auto high powered weapons are extremely dangerous.
When the mechanoids have centipedes, you'll be keeping all your colonists indoors. Small arms just scratch their paintwork. In vanilla, somehow a longbow arrow can penetrate an inch of plasteel. And plasteel is so strong that it kept them still operational after thousands of years lying at the bottom of the ocean or buried in the desert
All in all its still the best weaponmod out there.And also the other matching mods are such great and fun.
How well is the damage overhauled, is it realistic?