Space Engineers

Space Engineers

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Improvised Experimentation
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Type: Mod
Mod category: Other
File Size
Posted
Updated
309.972 KB
20 Nov, 2022 @ 5:31pm
29 Apr @ 6:52pm
27 Change Notes ( view )

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Improvised Experimentation

Description
BUFFED VERSION FOR CREATIVE MODE USE.
Improvised Experimentation CREATIVE MODE BUFF

Progress on IE-2 here
Trello[trello.com]

Description
This is the Experimentation Section of my mod. Here is the main version. Improvised Engineering (Grid Pickup/Holding/Manipulation Mod)

"/mz Mods" for commands

Multiplayer works in this version!

Controls

Controls
Default Key
Action
Reload
R (press)
Grab or Drop blocks
Use tool / Fire weapon
LMB (hold)
Stop free rotation and
enable block placement rotation
Secondary mode
RMB (press)
Toggle Holding Position
(Grap Point / Center of Mass)
Use tool / Fire weapon + Secondary mode
LMB (hold) + RMB (press)
Throw Blocks forward
?
Mouse Scrollwheel
Move Blocks away from or closer to you

Latest Changelog
Fixed bug with NPCs. (Games tried to uses a NPC Head as your Head. -> Block flies towards NPC)

Switched from Vector3 to Vector3D for higher percision. (better behaviour at large corrdinates.)
---
> THANK YOU, for telling me Vanake14 ^~^
---

Added a Option in the Config to enable/disable the debug messages (also errors) [default=off]

Changed Raycast to a List. If the first thing can't be picked up, it will try to pick up the thing behind it.
(for example a Block behind a Wolf)
Popular Discussions View All (9)
3
8 Jul @ 1:49am
Mod potentially broken again? (I have a case I swear)
StuntPuppy
1
18 Jun, 2023 @ 11:04am
Error log
Into
0
24 Jun @ 1:02pm
Rotation Bug
MegaReborn
170 Comments
mz  [author] 10 Jul @ 7:36am 
probably yes, sadly.
test if you can reload a gun with "R"
open the f10 menu, (alt+f10 i think) and then in the bottom right there should be a text area where SE writes a not if a mod failed to compile
also look in your appdata at the latest log file and look if you find some error in there.

you could also try to load the mod alone in another world and check if it works there
Having trouble getting this to work with scrapyard survival, I press R and I can't grab anything? IS there something wrong on my end?
mz  [author] 9 Jul @ 5:55am 
use as in "f" no that shouldn't do anything
Noble117 8 Jul @ 7:00pm 
Thanks, should the use button be a second grab? or has my modding homunculus gone rogue?
mz  [author] 8 Jul @ 1:48am 
you can rebind the key used for reloading a weapon, that will then also change the mod
Noble117 7 Jul @ 7:09pm 
Is there a way to rebind the keys to this mod? It's interfering with the tank treads builder tool mod.
mz  [author] 5 Jun @ 9:09am 
LMB (hold) to stop rotation.
PageUp/PageDown/Insert/Delete/Home/End to rotate
Confuoco 5 Jun @ 3:44am 
Stop free rotation and
enable block placement rotation
What buttones rotate ?
@mz
as moving when rotating blocks is happening even with no mods in the world and while placing down blocks in survival or creative or blocks getting accidentially rotated when moving around atleast i for my part think its a vanilla prob and nothing any modder should be suspectet to need to fix, more something on keen side.

my workaround atm is deleting the ctr+qewasd binds for block rotation.
mz  [author] 16 May @ 5:24am 
yes it works with both. I added that. I just can't prevent the player from moving if you just want to rotate what you are holding and use the new bindings