Total War: WARHAMMER III

Total War: WARHAMMER III

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Heavy Gunners for Empire and Kislev
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File Size
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36.229 MB
23 Nov, 2022 @ 8:57pm
26 Mar @ 10:51am
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Heavy Gunners for Empire and Kislev

In 1 collection by Pwner1
Mods by Pwner1
70 items
Description
Look for a submod soon that puts state troops on steroids.

Engineers of Nuln and outcast dwarf engineers of the Empire (residing in Nuln) have beend designing many new deadly weapons, but as their power and size increases they came to realization that the standard state trooper would find their brilliant new weapons quite unqieldy.
Thinking like engineers they calculated they needed the man of right size and strength and there would be no problem. THe Empire has been conscripted men that have been too large to use standard equipment of the armies and so have been barred to join state troops and even have searching for candidates from Southern Realms and wherever they find them they will recruit them whether they like it or not.
Due to undisclosed differences and quarrels in the engineering teams, the dwarfen genius who designed the power harness made off with the designs and settled in dwarfen quarter of Erengrad. Kislev has since too commisioned some of his designs. It should be noted that due to urgency the weapons the units of these large men wield have been produced hastily and in quantities so their equipment lacks any standard finely crafted aesthetics. Only the archersn brought their own trusty bows.


1. Pistols and shields. Scattergun firing pattern.
2. Hammer and pistol. Large armour piercing bullet.
3. ARchers shoot impact fuse explosive arrows. Vanguard deploy.
4. Spearmen throws javelins with explosive charges strapped into them. Vanguard deploy and anti large.
5. Heav handgunner has good AP melee.
6. Blunderbuss variant is good against light targets.
7. Rocket rifles fire magic and fire rockets at long range. Less models.
8. Streltsi has scatterguns, more armor and better melee. Anti infantry bonus,
9. Armored kossar rifleman has same gun as empire long range variant. More armor and better melee.
10. Cannons have 6 models and deliver halblaster like grapeshot and shorter range.

Report any errors and give feedback thanks.
54 Comments
Guts The Black Swordsman 27 Mar @ 7:38am 
@Pwner1 heavy rifles for kislev not showing up for recruitment despite having the building.
Pwner1  [author] 24 Mar @ 5:39pm 
Nah...
heavvy has my mf sandwich 24 Mar @ 2:37pm 
add this to Bretonnia
ThrobbingforMorbius 30 Dec, 2024 @ 4:53am 
So Norscans migrants seeking imperial citizenship?
ThrobbingforMorbius 30 Dec, 2024 @ 4:50am 
WITNESS!!!
Big Sneeze 16 Oct, 2024 @ 5:54am 
Kossar Cannoneers are nuts, they rout a unit of Emp swordsmen with a single barrage.
Pwner1  [author] 5 May, 2024 @ 7:29pm 
I'll do some fixing later.
Guts The Black Swordsman 5 May, 2024 @ 2:18am 
the units not showing up for faction playing as but for all other factions for empire and kislev the units are showing up. Also Most of the units now do not show up once upgrading to tier 5
krantzgang 4 May, 2024 @ 9:21am 
Thank you for the update! I got to say, you mod authors are awesome. seriously extended this game by hundreds of hours.
Guts The Black Swordsman 4 May, 2024 @ 5:33am 
the units not showing up for faction playing as but for all other factions for empire and kislev the units are showing up.