RimWorld

RimWorld

79 ratings
Overcapped Accuracy (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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164.117 KB
25 Nov, 2022 @ 9:54pm
1 Change Note ( view )

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Overcapped Accuracy (Continued)

Description
This is an update of Nales's Overcapped Accuracy mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1624094549

- Only recompiled against the 1.4 libraries, no other changes made.
- Seems to work fine through limited testing in a modlist with 400+ other mods.
- Please post here if there are issues using this version and I'll see if I can offer a fix.
- This is a mostly untested update--please use at your own risk.

---

Original description:
Allows ranged weapons to have more than 100% accuracy, albeit with diminishing returns after 100%.

Why are Excellent-quality Sniper Rifles no better than Good-quality Sniper Rifles?
This mod allows weapons to have more than 100% accuracy. Accuracy above 100% is subject to diminishing returns, however: at 100% it takes two accuracy points to gain 1% accuracy, and after 110% it takes four accuracy points.

May not work with Combat Extended, if it changes accuracy or chance-to-hit calculations.
Can be added to existing saves.
23 Comments
Bobibobibu 28 Jul @ 2:23pm 
Not seeing obvious problem in 1.6.
Android-47 28 Jul @ 1:22am 
it works fine for me on 1.6
Zaerath 24 Jul @ 3:22pm 
can we get an update for 1.6 pretty please?
Tirith Amar 23 Jul @ 3:32am 
Did anyone test on 1.6?
The Bard of Hearts 17 Dec, 2024 @ 2:46am 
@I.R.R.I.S.H.
Game on. But I think in this case, "mod conflict", we have mod A and mod B that is simultaneously causing the issue. If you happened to go through the process and mod A (this one) was taken off. It would clear the problem. But to find mod B, we have to put "A" back on the list and keep searching until it clears again to find mod B.

of course, even upon finding said mod B, you are probably left with the conundrum of what mod to give the axe, unless one can be fixed to play nice with the other.

P.S. I can tell you're not being a jerk. Hope my ranting "logic" proves somewhat sound. lol. Good luck, bro/bra
I.R.R.I.S.H. 16 Dec, 2024 @ 10:19pm 
@The Bard of Hearts

Thank you for the help. That's the process that I did in order to find out that Overcapped Accuracy was causing the issue. Since I already tried removing every single other mod in the process of whittling it down to Overcapped Accuracy then wouldn't I have found it if it was a conflict with another mod? I'm not trying to be a jerk, I'm asking if my logic is sound. It's late and I'm pretty sleepy lol

Also, there is another player who has reported the same thing happening on the old 1.0-1.3 version of the mod.

Like I said, it really does not make sense. I would not expect a mod that modifies weapon accuracy to touch anything to do with world generation.
The Bard of Hearts 15 Dec, 2024 @ 11:15pm 
@I.R.R.I.S.H.
This is probably less than helpful, but I use this mod (in 1.5) and it seems to be functioning just fine. No settlements problems here. Mod conflict maybe?

Only way I know of to test for that is to keep the one mod on (such as this one) and then go through by sequentially chopping bricks of other mods until hopefully is suddenly starts working. At which point you know the conflict is between this and one of the mods in the brick of mods just removed. Time consuming pain in the butt for sure.

Good hunting, friend.
I.R.R.I.S.H. 15 Dec, 2024 @ 6:09pm 
It makes no sense but for some reason this mod causes no faction settlements to get created during world generation.
Mlie 26 Aug, 2024 @ 11:04am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
PookySmile 7 Aug, 2024 @ 5:37am 
Still works fine (who cares about version warning)