Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Null Beam
   
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Tags: Mods
File Size
Posted
Updated
2.396 MB
1 Dec, 2022 @ 3:45pm
6 Dec, 2022 @ 4:22pm
2 Change Notes ( view )

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Null Beam

Description
This mod adds the Null Beam weapon.

- The crystal is the only component.

- It can recieve from any other ion weapon (emitter or prism).

- Does low damage.

- Long range.

- Hits on shields will overload and set fire to the shield room.

- Drains energy from components directly hit.
6 Comments
shephjr15 6 Jul, 2023 @ 7:28am 
Will this mod be updated to accommodate the late June update that added crew construction? As it stands, like many mods that add a part, it just crashes the game when trying to use it now. One of the issues seems to be that several base-game assets were renamed, resulting in failed calls from mods.
eragon2017 25 Jun, 2023 @ 6:28am 
please update to the newest version
Cybrid 0x0t2md2W 3 Jan, 2023 @ 5:38pm 
I'm not sure balance is a concern, and if not ignore this. this is not a complaint either, just a comment on how it worked out. but holy shit 600 range, emp missile wide AoE disrupter effect. fire doesn't even matter it'll burn through shields and depower the enemy ship with 16-32 ions. if it had been 300 range, 1-2 tiles AoE(still extremely strong due to power drain) it would have still been absurd. in fact the fire is the more balanced part of it. if it had done nearly no damage it still would have destroyed everything between shields and structure paired with a regular prism set.
44cd69f97h48 2 Dec, 2022 @ 2:10am 
set fire to the shield room.than op
maomaotu 1 Dec, 2022 @ 8:22pm 
This mod adds the Null Beam weapon.
这个mod增加了零棱镜。


和普通的棱镜比

距离600

-对盾牌的打击会使其过载,并点燃盾牌室。
Prophet Of Merci 1 Dec, 2022 @ 7:49pm 
Appreciate the work my guy @Lord Roscoford.

I've been playing alot of starsector (another complex space ship game) and was wondering if it was possible to make a weapon that can arc through a ship with minimal damage, but disable it's engines randomly?