Total War: SHOGUN 2

Total War: SHOGUN 2

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Ashina's Building Expansion
   
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Tags: mod
File Size
Posted
Updated
55.690 KB
7 Dec, 2022 @ 8:01pm
24 Dec, 2022 @ 11:36pm
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Ashina's Building Expansion

Description
This mod adds some Extra Buildings
WARNING: it's highly recommended to play in a higher Horizontal Resolution, resolution such as 720p would hide some of the building.

1.Garrison Buildings
NOTE: There's a Garrison Building mod which is similar to this, and it is but I have contacted and got permission from the Original Modder to add in their building.
Name: Town Watch, Outpost, Garrison, Garrison Hall
Repression: +2/+3/+4/+5
Growth Reduction: 0/-5/-10/-20
Garrison:
1 Yari Ashigaru
2 Yari Ashigaru & 1 Bow Ashigaru(Level 1)
3 Yari Ashigaru, 2 Bow Ashigaru & 1 Samurai Retainers(Level 2)
4 Yari Ashigaru, 3 Bow Ashigaru & 2 Samurai Retainers(Level 3)
Tech Needed: None/None/Heaven & Earth/Five Elements(Level 4)

2.Level 5 Farm, Imperial Farms
Food : 5
Income : 1150
Tech needed: Kinza Mint

3.Urban Farms
Name: Land Clearance/Urban Agriculture/Urban Farms
Food: 1/2/3
Public Order: -1/-2/-4
Tech Needed: None/Todofu'ken/Chonindo

4.Foot Samurai Recruitment
Name: Samurai Muster Field/Samurai School/Samurai Dojo
Recruited Units:
Yari Samurai, Bow Samurai, Katana Samurai(Level 1)
Naginata Samurai, No-dachi Samurai(Level 2)
-1 Recruitment time for all Recruited Samurai trained by this building.
Food Consumption: 0/1/2

5.Ashigaru Recruitment
Name: Ashigaru Muster Field/Ashigaru Barracks/Ashigaru Arsenal
Recruitment Points: 0/+1/+1
Recruited Units(Need the Addon Mod):
Katana Ashigaru, Naginata Ashigaru(Level 1)
Professional Yari Ashigaru, Professional Bow Ashigaru(Level 2)
Professional Katana Ashigaru, Professional Naginata Ashigaru(Level 3)
Professional Ashigaru needs Encampment to be recruited.

6.Elite Samurai Recruitment
Name: Bushi Training Grounds/Bushi School/Bushi Dojo
Bushido Art Research: +5%/+10%/+15%
Recruitable units(Need the addon Mod):
Elite Yari Samurai(Level 1)
Elite Bow Samurai, Elite Katana Samurai(Level 2)
Elite Naginata Samurai, Elite No-Dachi Samurai(Level 3)
Elite Samurai needs their corresponding Dojo Building, Elite Yari and Katana Samurai needs level 2 Dojo while the others need Level 3 Dojo.

The Units addon for some of the new Recruitment Buildings:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2898943427

Update 1 : The Trade Update
-Minor Tweaks
Campaign AI now can Build The new Buildings.

-New Buildings that focuses on Trade and Resource Production which could allows you to build buildings and train units that requires said resources without you needing to go to the other side of the map to gain those resources.
1. Trade Markets
Markets now have a split upgrade where it focus on Trade and can produce a small amount of Japanese Resources(Warhorse, Iron, Stone, Craftwork, and Timber), however be aware that locals wouldn't like Merchants from afar which would reduces public order.
Name: Trade Post/Trader's Guild
Food Consumption: 1/2
Tariff Bonus: +1%/+2%
Resources: 0/10 (Warhorse, Iron, Stone, Craftwork or Timber)
Public Order: -2/-4

2. Foreign Ports
Trading Ports now have a third choice of getting a Foreign Trade Port instead of a Military Port or Nanban Trade Port but much more similar to the Nanban Trade Ports, the Foreign Trade Port can be upgraded to accept Foreign power for their resources albeit it's a small amount, however the placing of these Foreign Trader would anger the local populace.
Name: Foreign Ports/Foreign Quarters
Public Order: -4/-8
Foreign Trader: Indonesian(Incense), Chinese(Raw Silk), Korean(Cotton)
Resources: 0/5
Many other Stats are almost Similar to the Nanban Trade Port minus the Christianity and Growth.

Update 2 : The Nerds
-Fixes
Corrected the Samurai Muster Field Food Cost to now correctly consume food.

-New Building
The Academy Building which increase Taxes and Research Speed, but makes units cost more to recruit as less Peasants and Samurai are willing to join the army
Name: Local School/Small Academy/Academy/Provincial Academy
Art Research: +5%/+10%/+15%/+20%
Bonus Tax Rate: +1%/+2%/+3%/+5%
Recruitment Cost Increase: 5%/10%/15%/20%
7 Comments
Ashina  [author] 7 Jan, 2024 @ 3:54am 
It's better if you learn how buildings works yourself, you can use the modding tools to edit the .pack files.
bryton 6 Jan, 2024 @ 7:06pm 
where on the line of code do I start to remove it from the data tables without messing up anything else?
Ashina  [author] 6 Jan, 2024 @ 5:59pm 
You need to mod it out yourself by deleting the Imperial Farms Data from the tables.
bryton 6 Jan, 2024 @ 7:48am 
Either way is there a way to disable the imperial farm in this
Ashina  [author] 6 Jan, 2024 @ 12:09am 
This mod was not built for the Farm Types mod, mostly due to the amount of buildings available, the Balance is kept where with the Combination of Imperial Farm and Urban Farm a single Province could produce 8 Food.
bryton 5 Jan, 2024 @ 11:24pm 
Is there a way to remove certain features from this? I have a separate mod that adds imperial farms but with extra options for whether it be a farm for commerce or food which this mod doesn’t have.
✞ Star∞ 2 Apr, 2023 @ 1:58am 
amazing mod! could you please add a upgraded tiers to the encampents? I find vanilla them very underwhelming! I think you can really make it well ^-^