Dwarf Fortress

Dwarf Fortress

64 ratings
Age of Man
   
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File Size
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5.178 MB
8 Dec, 2022 @ 8:14pm
9 Dec, 2022 @ 9:41am
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Age of Man

Description
Humans have claimed dominion over the world and the races of old are no more. This mod adds playable human civilizations to the world and removes dwarves, elves, goblins and kobolds.

Features:
> Adds a sawmill (workshop) where 1 wood log can be cut into 5 wooden blocks.
> Adds a stonecutter (workshop) where 1 stone boulder can be cut into 5 stone blocks
> Adds a glasscutter (workshop) where 1 raw glass can be cut into 5 glass blocks
> Adds a bulk kiln (workshop) where 1 clay boulder can be made into 5 clay bricks
> Adds a bulk wood furnace (workshop) where 1 wood log can be made into 5 charcoal
> Adds a reaction to make wooden mechanisms at the carpenter's workshop.
> Adds a reaction to create wooden statues at the carpenter's workshop.
> Adds a reaction to make wooden slabs at the carpenter's workshop.
> Adds a reaction to create an iron anvil at a smelter using 5 iron bars.
> Adds reactions to encrust weapons and armor with gems at the crafter's workshop
> Adds a reaction to create quivers out of cloth at the clothier's workshop
> Adds the following nobility positions to humans available dependent on settlement size (village, town, city):
• Rulers: king/queen, duke, count, baron, lord/lady, [squad members: crown guards, royal guards]
• Administration: steward (manager), chamberlain (bookkeeper), chancellor (broker), physician (chief medical)
• Diplomacy: foreign ambassador (diplomat), royal emissary (outpost liaison)
• Law Enforcement: knight, executioner, guard captain, [squad members: village guards, town guards, city guards]
• Military: constable (general), field marshal (lieutenant), sergeant (militia commander), man-at-arms (militia captain), [squad members: man-at-arms]
> Adds preferred religious spheres to the human civilizations
> Adds nine personality trait ranges to humans: pride, greed, lust, envy, gluttony, anger, stress vulnerability, gregariousness and ambition.
> Changes the following skill learn rates and rust rates for humans:
• Skill learn rates doubled and rust rates halved for wood cutting, carpentry, wood crafting, growing, fishing, swords and bows.
• Skill learn rates slightly increased and rust rates slightly decreased for spears, armor and shields.
• Skill learn rates halved and rust rates doubled for mining, masonry and stone crafting.
Popular Discussions View All (1)
0
12 Dec, 2022 @ 6:14am
Stonecutter using economic rocks for blocks
TheAirKing
18 Comments
[ART] Amnesia 2 Feb @ 3:19am 
Is this mod still being supported? I am getting world creation crashes to desktop when I play. I'm new to dwarf fortress mods but thought the idea of having a human only world is cool
wan1694 21 Oct, 2024 @ 6:09am 
This bug is easy to fix, but requires a bit of mode making knowledge. I have fixed it (for my own use) and expect the author to update it in the future:steamthumbsup:
wan1694 21 Oct, 2024 @ 5:14am 
It seems that in the new version (51.01beta23) all characters only have one head tile.
Needs to be updated
Mode: Topuria 31 Dec, 2022 @ 1:21am 
is there a way to reclaim human ruins? i can only reclaim dwarves's
[RG] Lidren 25 Dec, 2022 @ 12:02pm 
I do not see if they mind being outside as much, or if the aboveground crops work better. Possible?
Rocky Bukkake 22 Dec, 2022 @ 7:09pm 
I don't think this is compatible with vanilla creatures expanded.
Fate 15 Dec, 2022 @ 11:18pm 
City Skylines
Jordy_McCroquette 14 Dec, 2022 @ 12:47am 
Do your Humans need alcohol?
Comissar Zaphikel 13 Dec, 2022 @ 9:13am 
F*ck you *undwarfs your fortress*
Brilliant
noquality 11 Dec, 2022 @ 2:10pm 
Armor no visible on my human. Maybe i must delete vanilla graphics?