Dwarf Fortress

Dwarf Fortress

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Latin language
   
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Tags: mod, language
File Size
Posted
Updated
634.515 KB
10 Dec, 2022 @ 10:36am
14 Jun, 2024 @ 4:38pm
3 Change Notes ( view )

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Latin language

Description
Allows entities to use latin language.

To use in your own mod, specify [TRANSLATION:LATIN] in the entity descriptor file.


This mod doesn't do anything on its own, it's for modders to use in custom races. But I've made submods that require this mod, that change vanilla entity languages to latin.


Latin Dwarves
Latin Humans
Latin Elves
Latin Goblins
Popular Discussions View All (1)
1
14 Jun, 2024 @ 4:42pm
How to use this mod?
Joshua Lee
8 Comments
niemst 16 Jun, 2024 @ 12:03pm 
@Deon thank you :-)
Deon ☣  [author] 14 Jun, 2024 @ 4:39pm 
@Niemst
You are correct, this mod came with a patch to dwarven entity (entity file).
I've fixed it, and also the STRAY word typo. 1.1 version is up.
niemst 1 Jan, 2024 @ 6:22am 
@Deon

I added this mod. It is in version 100 / 1.00 and it does modify dwarves language. Could you please updated it so I could use it with combination with Latin Elves without impacting dwarves?
Deon ☣  [author] 12 Dec, 2022 @ 2:05am 
Greetings. You just load it after the main files, and then load the patch for a specific race.

I've made one for Age of Humans if you check my workshop.
madeinawoodstove 11 Dec, 2022 @ 6:20pm 
nevermind, i did some dif load orders and putting age of man, latin resource, then the age of man latin patch with all other mods after seems to have done the trick, i only did a 5 year gen but I saw a lot of humans named Humus and Orbu.
madeinawoodstove 11 Dec, 2022 @ 5:55pm 
Do I need to replace the vanilla languages with this? trying to get it working with an assortment of mods, age of man fantasy races being the big one, and i have your patch for that as well, the rest are just small interface stuff. I can play as humans and Dwarves but the names for the humans arn't changing. I think I saw you have one more mod that is Latin Humans, do I need that one as well as the age of man patch?
Deon ☣  [author] 11 Dec, 2022 @ 5:42am 
@Holgast

You totally can, and that will make it easier for other mods to use them due to workshop structure.
Holgast 11 Dec, 2022 @ 1:16am 
damn dude if I can just upload all my language files here maybe I will