토탈워: 워해머 3

토탈워: 워해머 3

166 평점
Empire Battle Wizard Regiments
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units
태그: mod
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11.904 MB
2022년 12월 19일 오후 1시 54분
2024년 10월 2일 오전 11시 41분
업데이트 노트 4개 (보기)

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Empire Battle Wizard Regiments

prop joe님의 1 모음집
Prop Joe Mods
아이템 20개
설명
“Battle Wizards are nothing more than weapons. They are rare, thank Sigmar, and they are more powerful than other Wizards. For our good and in respect to Sigmar’s Word, these foul creatures are kept locked in the bowels of their College buildings, only to be released under the strictest controls and supervision in those times when the pure steel and honest sweat of Sigmar’s chosen people face the Powers of the Old Dark. Where the loss of any good citizen’s life is loss to the Empire, the loss of some Collegiate filth is not. Let the damned destroy the damned with their own weapons, so long as Sigmar’s people are saved from the contamination of Chaos.”
Johann Nider, Templar of Sigmar



This mod allows Empire factions to recruit Battle Wizard Regiments, units that can cast spell from each of the Winds of Magic available to the Empire. There are 7 unit variants, one for each Wind of Magic. First recruit a Battle Wizard Bodyguards unit and then upgrade it with a Battle Wizard.

Battle Wizards serve in the Imperial armies as ordered by their College of Magic, both in times of war and as part of their training. Unlike the Hero versions of Battle Wizards, these novice Battle Wizards are not as advanced in their craft, so on the battlefield they are protected by Greatsword bodyguards. They can cast each of their spells only once per battle, all their spells cost 2 WoM less, they can't overcast and they unlock the missing 2 spells at experience ranks 5 and 7.

The amount of wizard regiments you can have as a faction is capped by the wizard chain buildings, the mod also adds a new building to the beginning of the chain.

Some notes:
- new spells are unlocked on the start of the next turn, not immediately when a unit gains rank 5 for example
- there are 3 projectile spells in the empire lores, the way the game is coded each soldier in a unit fires a projectile so these units use rebalanced projectile versions of those 3 spells

Thanks to ChaosRobie for the gold wizard model.
Thanks to crisord for the mod thumbnail.
Thanks to Wolfremio for porting ChaosRobie's gold wizard textures from WH2 into WH3.

Compatibility:
Overhauls that change unit stats need a separate submod, otherwise things will work fine but the new units from this mod won't be balanced stat-wise.
Should be compatible with other Warband mods.

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댓글 33
sigmars_disciple 2025년 1월 12일 오후 7시 02분 
Or does it? I guess @Solaire has found problems with 6.0 but it's not crystal clear to me <3
sigmars_disciple 2025년 1월 7일 오후 7시 40분 
Sounds like this one would need an update for 6.0, Mr.Joe.... Is it possible? <3
Solaire 2024년 12월 29일 오전 12시 47분 
Hope to see this make a return
TroupeMasterSilas 2024년 10월 17일 오전 2시 10분 
Tried playing with this mod as gelt and while the building is there I cant actually recruit the unit, any help?
ChopChop 2024년 10월 3일 오후 3시 47분 
Thank you for the update King :TalismanCrown:
prop joe  [작성자] 2024년 10월 2일 오전 11시 03분 
updated, sorry for the wait

thanks you ChopChop for your work on submods and fixes
ChopChop 2024년 8월 24일 오후 1시 32분 
Submod to Sigmar's Heirs now contains also patch for 5.2.1
[Submod] Sigmar's Heirs, an Empire Overhaul + Empire Battle Wizard Regiments
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3180918476 :WH3_clasp:
Reuz 2024년 8월 17일 오전 8시 31분 
having the same problem as sawdust
sawdust_covered_man 2024년 6월 23일 오후 4시 09분 
Is it normal for only Karl Franz to have access to the battle wizards? I've tried both Elspeth and Gelt, but neither of them the option to recruit battle wizards.
Joeyjoejoe17 2024년 6월 11일 오전 3시 01분 
Really great mod, I love it.
Is it normal for the unit cap to only affect the base version of those regiments? I have several regiments with different Lores of Magic in my armies but the cap still says I have 0/XY.