Garry's Mod

Garry's Mod

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NPC Navmesh Navigation
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Content Type: Addon
Addon Type: Tool
Addon Tags: Fun, Roleplay
檔案大小
發佈於
更新時間
109.020 KB
2022 年 12 月 23 日 上午 10:17
2023 年 5 月 28 日 上午 4:38
16 項更新註記 (檢視)

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NPC Navmesh Navigation

在 1 的 1 個收藏中
[2]-Brainless-[4]'s mods
17 個項目
描述
This mod allows NPCs to use the navigation mesh as an alternative to AI nodes.
This means you can play on pretty much any map with NPCs.
All you need to do is ensure the map has a navmesh, If not you can use the nav_generate console command to generate one.

How It Works

The navigator will monitor all the NPCs in the game and detect if they want to move to somewhere. If the navigator detects that the NPC can't reach its destination, The navigator will then take control and try to guide the NPC to its destination using the navmesh.

Features

* Compatible with maps that have or don't have AI nodes.

* Customizable settings in the spawnmenu.

* You can disable the entire mod in one click of a button using the spawnmenu.

* NPCs can actually use dropdowns on the navmesh, Which can lead to some more advanced movement which they could not do easily with AI Nodes.

* A debug tool, ( Found in your tools section of the spawn menu ) This lets you preview the path an NPC is following VIA the navmesh.

Additional Information

* For better mod performance, Its a good idea to edit the navmesh with nav_edit 1 console command. ( Not required but encouraged )
This tool could help with that....
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=527885257


* You may notice that some NPCs may be opressive when using the navmesh.
This is because without AI nodes, NPCs have slightly reduced AI behaviour.
I have done my best to override this and keep them close to their original AI behaviour as possible.

* The Navigator pathfinder prefers smaller navmesh nodes since NPCs have a better time with smaller nodes.

* If NPCs get stuck near tight spaces, You may need to tweak the navmesh slightly with nav_edit, But normaly things should be fine.

* No, This does not support VJ Base NPCs for now... Because they use a different way of marking the destination.

Please note, i am no longer working on this mod. If anyone would like to take over, feel free and go ahead. but i recommend doing a code rewrite just to keep it clean.

Credits

Zenlenafelex and [2]-Brainless-[4]

If anyone wants to make an expansion on this they can, I am a bit busy trying to step away from gmod now, So i can't work on this as much.

You may and can reupload this mod to the workshop, Providing you credit ( [2]-Brainless-[4] )
熱門討論 檢視全部(12)
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1 月 19 日 上午 1:15
置頂: FAQ
1
4
2022 年 12 月 27 日 上午 8:40
Are you a brain surgeon?
uncommon saucers
2
2023 年 12 月 3 日 上午 1:25
With this mod npc jumping and teleporting behind you
Lebyash
330 則留言
DoubleBungus 7 月 26 日 下午 2:14 
Resetting all settings, Unsubcribing, and then resubscribing seems to have maybe possibly done something?
DoubleBungus 7 月 26 日 下午 1:48 
This mod is making all of my combine soldiers jump, not walk or run, just jump. No matter the settings enabled or disabled, they just fucking hop like rabbits. Awesome.
Geisteskrankenchan 7 月 22 日 上午 3:17 
Hoping you could fix the lag when the NPCs can't find how to reach you. It's usually the worst when you're standing or flying above them
The wizard 7 月 10 日 下午 3:36 
Rude
♬♫~Joe Blaze~♫♬ 7 月 10 日 下午 2:36 
This mod desperately needs compatibility with VJ base, It truly does... Please update it for support on that.
Franky 7 月 10 日 上午 9:50 
wizard, go kys, ITS FR IN THE FUCKING BIO, LEARN HOW TO READ IDIOT
The wizard 7 月 10 日 上午 5:18 
works with vj npcs?
giorgibob152 7 月 8 日 下午 1:53 
will they be able to use both?
The Celestial 5 月 27 日 下午 6:38 
Its kinda laggy
Autumnis 5 月 26 日 上午 4:30 
i hope someone picks this mod up eventually