Crusader Kings III

Crusader Kings III

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Councillor Proficiency [1.8]
   
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1.685 MB
29 Dec, 2022 @ 1:54am
2 Apr, 2023 @ 5:11am
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Councillor Proficiency [1.8]

Description
THIS CRASHES WITH 1.9
This mod is pretty much abandoned. I may update it sometime in the near future, but I can't promise anything.
It has been integrated into my mod "Expirience+", which I'm working on updating
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956586969

Sub-mod for Councillor's experience trait, replacing randomness for steady progress.
FEATURES:
  1. Councillors rank up "position xp" while on the job. The rate is currentlya base of 1 per month.
  2. When they've collected 30/60/90 xp, they gain an appropriatre proficiency trait. This trait gives an increased chance of success in that position's tasks (but not a skill bonus).
  3. This *replaces* the 1% monthly chance to level up in the original mod.
  4. Councillors gain 1 "position xp" on every task completion.

PLANNED FEATURES (this is sort of a 'roadmap'):
  1. Per-task proficiency traits.
  2. Events and decisions based on task proficiency.
  3. ranked proficiency for other court positions (similar to medic).
  4. special buildings - schools to train children as future councillors.

CREDIT:
This is based on slaneche's excellent Councillor's experience trait mod:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2721974781

To use this with my other mod, Councillor Proficiency, you need a comPatch:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2956493040

Incorporated into:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956586969
3 Comments
MensIuguolo  [author] 8 Mar, 2023 @ 8:03am 
@bluemoon - both
bluemoon 7 Mar, 2023 @ 9:37am 
Does this apply to the AI led councilors or just the Player led councilors?