Total War: WARHAMMER III

Total War: WARHAMMER III

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Trophy Heads & Head's Whisper for Queek
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Tunnisteet: mod
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2.901 MB
1.1.2023 klo 0.09
1.5.2024 klo 22.18
16 muutosilmoitusta ( näytä )

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Trophy Heads & Head's Whisper for Queek

Kuvaus
Trophy Head

This mod adds a trophy head system for Queek. To make a trophy head, two conditions must be met:
1. Target LL's starting faction must be destroyed. It will make the target trophy visible in the panel at the next turn.
2. You must beat target LL with Queek himself (aka You need to earn LL defeat trait)

Then you can create the head trophy with an all-so-familiar mortuary cult UI. The effect is mostly making the basic defeating LL trait factionwide, if the basic trait affected the lord's army, then the trophy will affect all factionwide armies. If it affected only the traits holder, then it will affect all the characters in the faction. The only exception is something that affects the local enemy province as I don't know an elegant way to expand the effect to all characters.

I manually made 86 trophies (+rituals, resources, localisation, etc), so there will be lots of bugs. Especially the one checking the faction-destroyed trigger. If factions are destroyed somehow, the trophy should be visible in the trophy panel at the next turn. If you see a bug, please report it in the comment section.

Head's Whisper

Heads of Queek whisper things like the location of the secret treasure to Queek. Queek, hearing this commits murder, massacre, and all kinds of Skaven things to earn the treasure. Aka, it's a system copy from Malus. Here is what's different from Malus.
  • Instead of the slave, the whispers give food.
  • Instead of special kins, whispers give just rare ancillary.
  • Weight for ancillary has been lowered due to the above change.

FAQ
Q. Wasn't there a better mod in WH2 that uses Grom's cauldron system?
A. That mod was made by master Groove Wizard. This is my different take on the feature.

Q. Why didn't you use a character rune slot?
A. 1. You must give a rune slot to a faction and not a character 2. Character rune is an arcane item in the DB. Skaven has a magic user, and they can equip the arcane item. Making it problematic

Q. Why do I have to wait a turn after destroying the faction?
A. Cause I don't know how to listen for the faction Destroyed trigger.

Q. Why do you use the canopy icon as a 'Target Head' resource icon?
A. Because I fail to change one. If you know somehow, help me: https://discord.com/channels/373745291289034763/1007018854989447260/threads/1058971285725663272

Q. Why there is no description for the head item?
A. Because a dead head can't talk.

Q. Why is a dead head called a follower?
A. Because dead head talks to Queek.

Q. Why there is no description for the head item?
A. I just couldn't make up 86 flavor texts for them.

Q. Belegar and Skarsnik's heads should have better effects
A. I just copy-paste them all without thinking carefully. I'm open to suggestions.

Q. Why didn't you make heads for Semi-LLs like Red Duke?
A. Because there was no agreed defeated effect on them. While I did make a mod for them, it's not so popular.

Q. Dude, the whisper's flavor text is awful
A. I know. I'll really appreciate it if you can provide me with a better one. There are only three texts that have to be made (Declare War, Kill X entities, Raze or Sack)

Q. I use the 'Recruit defeated lords' mod. Which means we're unlikely to kill them completely. Does this affect the playability of this mod?
A. This mod just checks two things
1. Is the target lord's faction doesn't exist at the start of the turn?
2. Has Queek defeated the army led by the target lord personally?
If these two conditions are met, you can create a head regardless of other conditions like confederating. Even I use the recruit-defeated LL mod every time, so there might be slight damage in the immersion, but it does not affect gameplay.

Q. Can I enable this mod during my campaign?
A. You can. However, it will not work retroactively for defeating LLs and you have to defeat them another time with the mode turned on. If you're using the Console Command mod, you can use the console command to bypass this condition. See https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2910565509/3763353492964840273/ for more info.

Others
Thanks, @Mixu for helping me with the twui image handling :) That solution would have never come out of my head.
Suositut keskustelut Näytä kaikki (1)
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5.1.2023 klo 17.24
List of ids for console command
Rhox
85 kommenttia
Rhox  [tekijä] 3.2. klo 16.29 
IDK
Rustic Clover 3.2. klo 12.05 
Does this work fine in multiplayer, or does it cause issues?
Rhox  [tekijä] 27.12.2024 klo 6.36 
Oliea//Then it's working as intended and you haven't read the 3rd line of this mod, FRTSD
Oliea 27.12.2024 klo 6.02 
Game showing Mod as Outdated and the Trophies Tab is completely blank :)
Rhox  [tekijä] 20.12.2024 klo 18.22 
And what part isn't working?
WilliamLaw 20.12.2024 klo 18.16 
please update,love it
Rhox  [tekijä] 18.10.2024 klo 22.52 
Minimum mods+save file upload on the modding den.
Zugs 18.10.2024 klo 20.33 
I've found this is happening when the mission asking to take two settlements runs out the timer.
Zugs 18.10.2024 klo 20.29 
Have an issue on Turn 30 where the UI at the top pops up automatically at my turn start - and then I am forced to press ESC until I can control the screen again but then when hovering over the ui at the top of the screen - nothing will show up.
Nerevarine 26.5.2024 klo 6.09 
Oh sorry then, thank you for the correction!